01-03-2011, 12:44 AM
Hi,
As we encountered some problems during the briefing phase which are likely caused by players grabbing equipment simultaneously, the process needs to be formalised a bit.
There are some simple rules to observe:
- Wait until all players have loaded the mission: in the players overview all of the square icons should have changed from white to dark blue/red/green/etc
-Â Perform weapon and ammunition selection by number, starting with number 1 and then going down
- Start only when the previous player has announced he is ready
- Announce clearly when weapon and ammunition selection have been completed
Weapon and equipment selection during the briefing phase is a design choice of the mission maker: it forces players to think more carefully about outfitting the unit than a selection of weapon and ammunition crates or vehicles loaded with the same available in the mission execution phase.
Players should observe good behaviour during selection as much as they should during the briefing. For example if magnifying optics are restricted to only part of the unit, it is generally a good idea to leave any binoculars available to the people with close combat optics or iron sights.
Regards,
Sander
As we encountered some problems during the briefing phase which are likely caused by players grabbing equipment simultaneously, the process needs to be formalised a bit.
There are some simple rules to observe:
- Wait until all players have loaded the mission: in the players overview all of the square icons should have changed from white to dark blue/red/green/etc
-Â Perform weapon and ammunition selection by number, starting with number 1 and then going down
- Start only when the previous player has announced he is ready
- Announce clearly when weapon and ammunition selection have been completed
Weapon and equipment selection during the briefing phase is a design choice of the mission maker: it forces players to think more carefully about outfitting the unit than a selection of weapon and ammunition crates or vehicles loaded with the same available in the mission execution phase.
Players should observe good behaviour during selection as much as they should during the briefing. For example if magnifying optics are restricted to only part of the unit, it is generally a good idea to leave any binoculars available to the people with close combat optics or iron sights.
Regards,
Sander