Sound mods about to get broken - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Addons & Mods (http://forum.ciahome.net/forumdisplay.php?fid=11) +--- Thread: Sound mods about to get broken (/showthread.php?tid=2686) Pages:
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Sound mods about to get broken - Variable - 07-05-2014 It seems like development has been ceased on both Speed of Sound and JSRS, and now BIS are changing stuff that will require sound mods adjustment. We are about to be fucked. Re: Sound mods about to get broken - Alwarren - 07-05-2014 (07-05-2014, 12:34 AM)Variable link Wrote: It seems like development has been ceased on both Speed of Sound and JSRS, and now BIS are changing stuff that will require sound mods adjustment. We are about to be fucked. I am not sure if SOS is still being developed or not. I have a "speedofsound2" off PwS that wasn't on Armaholic. Re: Sound mods about to get broken - alias - 07-05-2014 I have SOS2 as well, the dev will release his mod updates on his own web site. I use SOS2, some sounds are not quite there yet, but feels a bit more natural than JSRS at some points. From what i've heard JSRS will not be developed for a while. ACSE seems promising tho. Re: Sound mods about to get broken - Variable - 07-05-2014 I'm afraid SOS is discontinued. The message about the author's website is not valid anymore: http://forums.bistudio.com/showpost.php?p=2711849 Re: Sound mods about to get broken - 3lackrose - 07-05-2014 Maybe using a reverb mod could be used as workaround, meaning if reverb is generally applied as an effect on all sounds occurring instead of replacing ingame sounds (so future sounds implemented in the game by Bohemia would still be processed by the effect without further needs for the addon update). I've heard some good reverbs for arma 3, check Enhanced Soundscape from Laxemann. [url= Re: Sound mods about to get broken - Variable - 07-09-2014 (07-05-2014, 04:28 PM)3lackrose link Wrote: Maybe using a reverb mod could be used as workaround, meaning if reverb is generally applied as an effect on all sounds occurring instead of replacing ingame sounds (so future sounds implemented in the game by Bohemia would still be processed by the effect without further needs for the addon update). |