Outlawz7's missions workshop - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Outlawz7's missions workshop (/showthread.php?tid=2393) |
Re: Outlawz7's missions workshop - Outlawz7 - 03-22-2014 (03-22-2014, 04:35 AM)Phantom link Wrote:So it is best I use AND from then on out? It's identical, it doesn't matter which one. I just use AND because I always did. Re: Outlawz7's missions workshop - MavericK96 - 03-24-2014 Phantom and I gave Co02_OTL7_Snipers a try in ArmA 3, and for whatever reason it would say there was a mine detected, but there was no red mark or any way of being able to see where it actually was, given how dark it was in the mission and no NVGs. We looked around the area trying to find it and ended up just being killed by it. Re: Outlawz7's missions workshop - Variable - 03-24-2014 (03-24-2014, 01:27 AM)MavericK link Wrote:Phantom and I gave Co02_OTL7_Snipers a try in ArmA 3, and for whatever reason it would say there was a mine detected, but there was no red mark or any way of being able to see where it actually was, given how dark it was in the mission and no NVGs. We looked around the area trying to find it and ended up just being killed by it.Server settings... Did you have amine detector? Re: Outlawz7's missions workshop - Phantom - 03-24-2014 I have the mine detector and couldn't see it. Re: Outlawz7's missions workshop - Outlawz7 - 03-24-2014 I designed the mission assuming those red triangles would be visible, the whole detecting mines system doesn't work without them really. Re: Outlawz7's missions workshop - Varanon - 03-24-2014 (03-24-2014, 03:39 PM)Outlawz7 link Wrote:I designed the mission assuming those red triangles would be visible, the whole detecting mines system doesn't work without them really. I think it's a server setting to make them visible/invisible Re: Outlawz7's missions workshop - Variable - 03-24-2014 Ok everybody, note to play this mission on "regular" difficulty. Re: Outlawz7's missions workshop - Outlawz7 - 03-25-2014 Two new Sahrani CWR2 missions and fifth Armed Assault mission. https://dl.dropboxusercontent.com/u/35519913/co04_cwr2_midnight_lockdown.smd_sahrani_A2.pbo https://dl.dropboxusercontent.com/u/35519913/co10_cwr2_village_guard.smd_sahrani_A2.pbo https://dl.dropboxusercontent.com/u/35519913/co08_aa05_dawn_of_hope.smd_sahrani_A2.pbo Re: Outlawz7's missions workshop - Variable - 03-25-2014 Uploaded. Can you provide a short description to all your Sahrani missions please? Re: Outlawz7's missions workshop - Outlawz7 - 03-25-2014 co10_cwr2_village_guard - Villagers defend their homes co04_cwr2_midnight_lockdown - Nighttime helicopter raid Re: Outlawz7's missions workshop - Phantom - 03-30-2014 Yay villagers with old school guns. Re: Outlawz7's missions workshop - Outlawz7 - 03-30-2014 ArmA3 missions https://dl.dropboxusercontent.com/u/35519913/co08_otl7_racingsubmariners.Altis.pbo - Race to win your assignment! https://dl.dropboxusercontent.com/u/35519913/co06_otl7_subraid.Altis.pbo - Sneak in, rescue the hostage and escape to open sea! https://dl.dropboxusercontent.com/u/35519913/co14_otl7_graveyard_shift.Altis.pbo - Rescue Alpha squad and return to friendly lines Re: Outlawz7's missions workshop - Variable - 03-30-2014 Good man Outlawz! Arma 3 missions are exactly what we need. Re: Outlawz7's missions workshop - Outlawz7 - 03-31-2014 Renamed Racing Submariners to Racing Submarine, racecar driver switched to a non-leader slot, changed the way you receive the mission from addAction to a trigger both teams need to be in (around the officer's position/task marker area). https://dl.dropboxusercontent.com/u/35519913/co08_otl7_racing_submarine.Altis.pbo Re: Outlawz7's missions workshop - Outlawz7 - 04-01-2014 https://dl.dropboxusercontent.com/u/35519913/co20_otl7_coast_fire.Altis.pbo - Set the Gulf of Pyrgos ablaze before dawn... |