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Outlawz7's missions workshop - Printable Version

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Re: Outlawz7's missions workshop - Alwarren - 11-30-2015

ROFL what a dork


Re: Outlawz7's missions workshop - Phantom - 11-30-2015

Oh the public "comment section" people...


Re: Outlawz7's missions workshop - McGregor - 11-30-2015

Mindboggling  :o

Obviously I'm the "fake" account. I bought 166 games, played hundreds of hours, just to put my "fake" comment on this mission. You owe me Outlawz7  Tongue


Re: Outlawz7's missions workshop - Variable - 11-30-2015

McGregor, your commitment to the cause it inspiring.


Re: Outlawz7's missions workshop - Alwarren - 12-01-2015

(11-30-2015, 08:18 PM)Variable link Wrote:McGregor, your commitment to the cause it inspiring.
What about me? Not only did I buy literaly hundreds of games, I also left Arma 3 run for 2500 hours!


Re: Outlawz7's missions workshop - McGregor - 12-01-2015

(12-01-2015, 02:46 AM)Alwarren link Wrote:What about me? Not only did I buy literaly hundreds of games, I also left Arma 3 run for 2500 hours!

Your dedication to your fake account is my inspiration for mine  ;D


Re: Outlawz7's missions workshop - Alwarren - 12-01-2015

(12-01-2015, 02:28 PM)McGregor link Wrote:Your dedication to your fake account is my inspiration for mine  ;D

Big Grin


Re: Outlawz7's missions workshop - Watchmen - 12-05-2015

Death squad was very nice even though i joined about 10 mins late. A wholesome mission with an actual reason to use silencers. On other workshop missions, makers just slap on silencers and call it a stealth mission without any consideration for how it helps with the objective, or if it even serves any purpose in accomplishing the mission.


Re: Outlawz7's missions workshop - Stagwine - 12-06-2015

Ammo run:

Commentator X: 'this a joke or what, there is no ammo in the box!!!'
Outlawz: You're supposed to fill the box.

;D
[color=rgb(172, 178, 184)][/color]
[color=rgb(172, 178, 184)][/color]



Re: Outlawz7's missions workshop - Phantom - 12-07-2015

(12-06-2015, 07:02 PM)Stagwine link Wrote:Ammo run:

Commentator X: 'this a joke or what, there is no ammo in the box!!!'
Outlawz: You're supposed to fill the box.

;D


Lol. That one cracked me up.


Re: Outlawz7's missions workshop - Den - 12-11-2015

(10-27-2015, 08:03 PM)Outlawz7 link Wrote:Added co@12_otl7_wild_weasels.sara.pbo
USMC bombards SLA positions on South Sahrani
http://steamcommunity.com/sharedfiles/filedetails/?id=542964764


I don't know if anybody else feels the same but I think this might need some tweaks.
I think we tried it with the Heavy Harriers with laser guided bombs instead of default jets?
I would suggest starting the infantry at south island airfield with vehicles there instead to avoid having to spend 15 minutes to airlift quad bikes which personally I disliked (I don't know again if anyone else feels same).
I'm not 100% sure of POV of infantry ground team but I think they might need to be equipped a little bit better or have better vehicles to aid with some of the infantry engagements (though I might be wrong on this). It seems very hard for infantry to cover ground with Quad Bikes and laser targets well for Harriers.

(12-06-2015, 07:02 PM)Stagwine link Wrote:Ammo run: Commentator X: 'this a joke or what, there is no ammo in the box!!!'Outlawz: You're supposed to fill the box. 

Completely roasted by Outlawz. Please apply cold water to the burn


Re: Outlawz7's missions workshop - Stagwine - 12-11-2015

I  agree with Den. It is good mission with great concept and with small tuning, real treat.

Airlifting quadbikes is fun in a way, but it takes lot of time, and it in a way makes no sense as service trucks are already there. Also same pilots rarely flies jets / helicopters, but this is details. I'd too recommend FAC starts from same airfield with service vehicles with their crate/bikes right there.

Now there's also lot of inf on the ground. It is fine, but if mission also expects them to be killed, then we got issues. Cherry picking mobile inf squads from air with jets at night is a pain. If you want to preserve infantry targets, adjust aircrafts..like..4 jets, gunship..or 3 jets, 2 gunships. Having both gunship/fixed wing adds variety. Jets deals with AAA/heaviers, and gunships with gatlings/rockets cleans the trash. Also FACs have to think a bit which platform to send for certain threat.

Personally I would like view distance script as option as this requires target designations at long range.

Overall I really liked this one.


Re: Outlawz7's missions workshop - Outlawz7 - 12-23-2015

Thanks Den and Stag, working on a redux of this mission atm.


I'll drop the slingload ATVs part but I'm not adding any aircraft with AGMs, because those render ground assistance redundant ie. why lase when the pilots can lock the targets themselves. I think I'll reshuffle player slots to have two ground teams and a smaller air team.




Re: Outlawz7's missions workshop - Outlawz7 - 12-24-2015

Updated co@12_otl7_strike_down.sara.pbo

Added co@02_otl7_interceptors.altis.pbo
Intercept enemy air contact
http://steamcommunity.com/sharedfiles/filedetails/?id=579672225

Added co@10_otl7_front_assault.chernarus.pbo
Seize and hold enemy position
http://steamcommunity.com/sharedfiles/filedetails/?id=582658827


Re: Outlawz7's missions workshop - Outlawz7 - 12-29-2015

Added co@16_otl7_warport.porto.pbo
Diver teams take out enemy supply depots on Porto
http://steamcommunity.com/sharedfiles/filedetails/?id=587001310