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Outlawz7's missions workshop - Printable Version

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Re: Outlawz7's missions workshop - Outlawz7 - 05-02-2015

Added co@19_otl7_rhs_lost_in_paraiso.saralite
Marines evacuate the US embassy in Paraiso
http://steamcommunity.com/sharedfiles/filedetails/?id=435885316


Added co@15_otl7_rhs_elicit_diversion.altis
Marines join FIA in an operation on Vikos peninsula
http://steamcommunity.com/sharedfiles/filedetails/?id=435914795


Re: Outlawz7's missions workshop - Outlawz7 - 05-14-2015

Added co@19_otl7_rhs_eponi_express.sara
Russian airborne rescues stranded Russian soldiers from Eponia
http://steamcommunity.com/sharedfiles/filedetails/?id=442525595

Added co@16_otl7_rhs_revolution_ridge.sara
Partisans defend their camp against incursion
http://steamcommunity.com/sharedfiles/filedetails/?id=443016089




Re: Outlawz7's missions workshop - Variable - 05-16-2015

Outlawz we played Shipment Delay on Thursday. It was a good experience but I think you can turn this mission from good to great if you'd just make it more challenging. Right now the ambush part is dead-easy since the team has access to so many explosives so the convoy has no chance. Valhalian suggested to have in the box only a few Claymores. These will knock out the vehicles' tires and make the crews disembark. That will surely make the ambush more interesting.

Other than that - I don't know if we were lucky, but we didn't encounter a single enemy on our way to the extraction point.


Re: Outlawz7's missions workshop - Alwarren - 05-16-2015

(05-16-2015, 08:39 PM)Variable link Wrote:Other than that - I don't know if we were lucky, but we didn't encounter a single enemy on our way to the extraction point.

We were lucky. When we were waiting for extraction I checked and we had evaded every patrol there was Smile


Re: Outlawz7's missions workshop - Outlawz7 - 05-17-2015

Updated co@16_otl7_rhs_revolution_ridge.sara, fixed side relations

Updated co@09_otl7_acr_eagle_down.woodland_acr, using alwarren's Psycho revive, pilot starts further north, some more enemies to hopefully stumble into

Updated co@06_otl7_acr_shipment_delay.woodland_acr, only Claymores and Slam mines available to ambush with, some more enemies to stumble into


Re: Outlawz7's missions workshop - Variable - 05-17-2015

(05-17-2015, 09:00 AM)Outlawz7 link Wrote:Updated co@06_otl7_acr_shipment_delay.woodland_acr, only Claymores and Slam mines available to ambush with, some more enemies to stumble into
Great. Un-checked the mission list entry, we should try this again.



Re: Outlawz7's missions workshop - Outlawz7 - 05-17-2015

Added co18_otl7_quick_response.altis
NATO forces conduct a hit an run raid on an AAF installation
http://steamcommunity.com/sharedfiles/filedetails/?id=444421474

Might be too hard or too laggy, I tried giving 18 people enough to shoot at. Tongue



edit: updated, enemy heli shouldn't land at the pier now


Re: Outlawz7's missions workshop - Outlawz7 - 05-21-2015

Updated co16_otl7_csi_opfor.altis with a retreat script to flush out the last few enemies, please try it and keep an eye out with debug console.


Re: Outlawz7's missions workshop - Variable - 05-21-2015

I have a suggestion for the CSI mission series. Three vehicles in the town with low probability of presence, so that most of the time you'll get one vehicle, sometimes you'll get two, and rarely three or none. We have the AT guys in the teams already, right?


Re: Outlawz7's missions workshop - Outlawz7 - 05-21-2015

There's no AT guys in the teams. I thought adding vehicles would be too much but I can put them in and make them optional I guess.


Re: Outlawz7's missions workshop - Phantom - 05-21-2015

A parameter to enable/disable possible vehicle enemies would be nice Smile


Re: Outlawz7's missions workshop - Outlawz7 - 05-22-2015

Updated co18_otl7_quick_response.altis

Enemy reinforcement helicopter removed, enemies at the pier removed, removed NVGs on the enemies at the objective, mission starts 15 mins earlier, should be able to sneak off the pier now before getting into contact


Re: Outlawz7's missions workshop - Variable - 05-22-2015

(05-21-2015, 10:42 PM)Outlawz7 link Wrote:There's no AT guys in the teams. I thought adding vehicles would be too much but I can put them in and make them optional I guess.
An option would be great. I think that it should be on by default.
(05-22-2015, 11:06 AM)Outlawz7 link Wrote:Updated co18_otl7_quick_response.altis

Enemy reinforcement helicopter removed, enemies at the pier removed, removed NVGs on the enemies at the objective, mission starts 15 mins earlier, should be able to sneak off the pier now before getting into contact
Sounds good!


Re: Outlawz7's missions workshop - Outlawz7 - 05-23-2015

Updated co@19_otl7_rhs_eponi_express.sara

Added support vehicles at base (fuel, repair, ammo), addActions to stranded soldiers to join them to Anna (in case they're AI or you just want them in one group)


Re: Outlawz7's missions workshop - Outlawz7 - 05-24-2015

Added co@13_otl7_acr_grind_to_a_halt.woodland_acr
Czech armor and infantry hold the line
http://steamcommunity.com/sharedfiles/filedetails/?id=448377135

edit: updated co@13_otl7_acr_grind_to_a_halt.woodland_acr, removed enemy artillery