Outlawz7's missions workshop - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Outlawz7's missions workshop (/showthread.php?tid=2393) |
Re: Outlawz7's missions workshop - Outlawz7 - 05-02-2015 Added co@19_otl7_rhs_lost_in_paraiso.saralite Marines evacuate the US embassy in Paraiso http://steamcommunity.com/sharedfiles/filedetails/?id=435885316 Added co@15_otl7_rhs_elicit_diversion.altis Marines join FIA in an operation on Vikos peninsula http://steamcommunity.com/sharedfiles/filedetails/?id=435914795 Re: Outlawz7's missions workshop - Outlawz7 - 05-14-2015 Added co@19_otl7_rhs_eponi_express.sara Russian airborne rescues stranded Russian soldiers from Eponia http://steamcommunity.com/sharedfiles/filedetails/?id=442525595 Added co@16_otl7_rhs_revolution_ridge.sara Partisans defend their camp against incursion http://steamcommunity.com/sharedfiles/filedetails/?id=443016089 Re: Outlawz7's missions workshop - Variable - 05-16-2015 Outlawz we played Shipment Delay on Thursday. It was a good experience but I think you can turn this mission from good to great if you'd just make it more challenging. Right now the ambush part is dead-easy since the team has access to so many explosives so the convoy has no chance. Valhalian suggested to have in the box only a few Claymores. These will knock out the vehicles' tires and make the crews disembark. That will surely make the ambush more interesting. Other than that - I don't know if we were lucky, but we didn't encounter a single enemy on our way to the extraction point. Re: Outlawz7's missions workshop - Alwarren - 05-16-2015 (05-16-2015, 08:39 PM)Variable link Wrote:Other than that - I don't know if we were lucky, but we didn't encounter a single enemy on our way to the extraction point. We were lucky. When we were waiting for extraction I checked and we had evaded every patrol there was Re: Outlawz7's missions workshop - Outlawz7 - 05-17-2015 Updated co@16_otl7_rhs_revolution_ridge.sara, fixed side relations Updated co@09_otl7_acr_eagle_down.woodland_acr, using alwarren's Psycho revive, pilot starts further north, some more enemies to hopefully stumble into Updated co@06_otl7_acr_shipment_delay.woodland_acr, only Claymores and Slam mines available to ambush with, some more enemies to stumble into Re: Outlawz7's missions workshop - Variable - 05-17-2015 (05-17-2015, 09:00 AM)Outlawz7 link Wrote:Updated co@06_otl7_acr_shipment_delay.woodland_acr, only Claymores and Slam mines available to ambush with, some more enemies to stumble intoGreat. Un-checked the mission list entry, we should try this again. Re: Outlawz7's missions workshop - Outlawz7 - 05-17-2015 Added co18_otl7_quick_response.altis NATO forces conduct a hit an run raid on an AAF installation http://steamcommunity.com/sharedfiles/filedetails/?id=444421474 Might be too hard or too laggy, I tried giving 18 people enough to shoot at. edit: updated, enemy heli shouldn't land at the pier now Re: Outlawz7's missions workshop - Outlawz7 - 05-21-2015 Updated co16_otl7_csi_opfor.altis with a retreat script to flush out the last few enemies, please try it and keep an eye out with debug console. Re: Outlawz7's missions workshop - Variable - 05-21-2015 I have a suggestion for the CSI mission series. Three vehicles in the town with low probability of presence, so that most of the time you'll get one vehicle, sometimes you'll get two, and rarely three or none. We have the AT guys in the teams already, right? Re: Outlawz7's missions workshop - Outlawz7 - 05-21-2015 There's no AT guys in the teams. I thought adding vehicles would be too much but I can put them in and make them optional I guess. Re: Outlawz7's missions workshop - Phantom - 05-21-2015 A parameter to enable/disable possible vehicle enemies would be nice Re: Outlawz7's missions workshop - Outlawz7 - 05-22-2015 Updated co18_otl7_quick_response.altis Enemy reinforcement helicopter removed, enemies at the pier removed, removed NVGs on the enemies at the objective, mission starts 15 mins earlier, should be able to sneak off the pier now before getting into contact Re: Outlawz7's missions workshop - Variable - 05-22-2015 (05-21-2015, 10:42 PM)Outlawz7 link Wrote:There's no AT guys in the teams. I thought adding vehicles would be too much but I can put them in and make them optional I guess.An option would be great. I think that it should be on by default. (05-22-2015, 11:06 AM)Outlawz7 link Wrote:Updated co18_otl7_quick_response.altisSounds good! Re: Outlawz7's missions workshop - Outlawz7 - 05-23-2015 Updated co@19_otl7_rhs_eponi_express.sara Added support vehicles at base (fuel, repair, ammo), addActions to stranded soldiers to join them to Anna (in case they're AI or you just want them in one group) Re: Outlawz7's missions workshop - Outlawz7 - 05-24-2015 Added co@13_otl7_acr_grind_to_a_halt.woodland_acr Czech armor and infantry hold the line http://steamcommunity.com/sharedfiles/filedetails/?id=448377135 edit: updated co@13_otl7_acr_grind_to_a_halt.woodland_acr, removed enemy artillery |