Comrades in Arms Discussion Board
Outlawz7's missions workshop - Printable Version

+- Comrades in Arms Discussion Board (http://forum.ciahome.net)
+-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3)
+--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9)
+--- Thread: Outlawz7's missions workshop (/showthread.php?tid=2393)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27


Re: Outlawz7's missions workshop - Outlawz7 - 12-24-2014

Right, after being hit in the face with ArmA3 unpredictable behaviour (who knew global commands are so picky?) I present again this time working Clean Sweep Infinity

Clean Sweep Infinity is a randomly generated mission where two teams must clear a randomly selected location of enemy forces. Specific mission parameters can be set in multiplayer lobby under 'Parameters'. Parameters:
  • Player faction - play as AAF, CSAT, FIA, NATO, CTRG or have the game select a random faction for you.
  • Amount of enemies (affects game performance)
  • Mission start time - pick from several preset times of day or start at a random time in the next 24 hours
  • Start position's distance from objective
co16_otl7_clean_sweep_infinity.altis.pbo
http://steamcommunity.com/sharedfiles/filedetails/?id=361647324


Re: Outlawz7's missions workshop - Outlawz7 - 12-27-2014

co@08_otl7_death_race.altis.pbo
Altian police intercept a terrorist attack in motion

A short and entirely FFV mission

http://steamcommunity.com/sharedfiles/filedetails/?id=362940841


Re: Outlawz7's missions workshop - Variable - 12-27-2014

Yay! Looking forward to it.


Re: Outlawz7's missions workshop - Outlawz7 - 12-29-2014

Small update to Clean Sweep Infinity, needs testing to see if it's fixed though.


Re: Outlawz7's missions workshop - Outlawz7 - 12-30-2014

co@12_otl7_sakhe_search.takistan.pbo on the server.
KSK teams search Sakhe for weapon shipments
http://steamcommunity.com/sharedfiles/filedetails/?id=365252033


Re: Outlawz7's missions workshop - Outlawz7 - 01-02-2015

Death Race updated on the server.


Halved the number of race boats, removed hats off the boat drivers, mission should fail properly if the terrorist gets through.


edit: updated again, works now


Re: Outlawz7's missions workshop - yakirgot - 01-04-2015

Hi! Any chance for some more tank missions? I think a few from time could be refreshing.


Re: Outlawz7's missions workshop - McGregor - 01-04-2015

I really enjoyed this one Outlawz7. In a totally ridiculous and over the top way. And I agree with Yakir, some all out tank warfare could be a nice break some time


Re: Outlawz7's missions workshop - Outlawz7 - 01-11-2015

Updated the following on the server:
co@14_otl7_rhs_base_desant.zargabad.pbo
-setSkill added
-locked BMDs til RV task is complete
-removed enemy riflemen from guard towers since they glitch through
co@08_otl7_rhs_down_up_polana.chernarus.pbo
-setSkill added
-start pos markers display names of units starting there
co@15_otl7_rhs_krasny_air.chernarus_summer.pbo
-setSkill added
-delayed friendly reinforcement if the Mi-8 is lost
-markers for editor placed objects
-small weather change


Re: Outlawz7's missions workshop - Variable - 01-11-2015

Awesome work Outlawz, these are valuable updates. Looking forward to playing the updated missions.


Re: Outlawz7's missions workshop - Outlawz7 - 01-11-2015

Forgot to add, Down Up Polana should be easier now as with RHS 0.3.5 the M136 launchers can now be ranged  (no more guessing where it'll drop  Wink )


Updated co@15_otl7_rhs_lost_squad.chernarus.pbo on server.
-replaced FIA with RHS Insurgents as the enemy
-dogs should now be more common
-skill settings added to spawned enemies
-new team split: Lost Squad 12, Rescue Team 3
-Rescue team now has 3 Mi-8 helicopters (two armed, one not), no repair/rearm point, mission fail when all three are immobilized (!canMove), not necessarily destroyed
-TFAR: LR backpacks disabled, all SR radios on same freq.
Lost Squad's Sergeant and Junior Sergeant now have SR radios which they can use to communicate to Rescue Team or between each other (fireteam split now possible).
This means it should be harder for Lost Squad to contact the Rescue Team, although you can set the LR freq on helicopters to the SR freq (as long as its in range of 30-80).






Re: Outlawz7's missions workshop - Variable - 01-11-2015

Yeah, we already tried down up Polana and it was much easier with being able to range the M136. On two attempts we killed the convoy (later to be mowed down in Polana)

Regarding Lost Squad, how do both the teams suppose to know which frequency to use?


Re: Outlawz7's missions workshop - Outlawz7 - 01-11-2015

(01-11-2015, 06:20 PM)Variable link Wrote:Regarding Lost Squad, how do both the teams suppose to know which frequency to use?


They're on the same SR frequency (if I understood the TFAR commands right), it's only an issue if you want to switch the helicopter LR to it as well.


Updated co18_otl7_spare_drive.altis.pbo on server with setSkill.


Note, co@16_otl7_kavala_coin.altis.pbo doesn't need setSkill as the units are spawned.




Re: Outlawz7's missions workshop - Outlawz7 - 01-12-2015

Updated Lost Squad United Sahrani - flashlights and chemlights in inventory, medic bag for medic, removed the enemy AA groups from spawn list since potentially every enemy and his dog could be carrying Iglas and Stingers, other small fixes.


Updated Death Race - everyone has FN FALs and binos now, along with scopes for marksmen. The boat team must get in a second helicopter provided at the docks after the terrorist is eliminated successfully for the second half of the mission.


Re: Outlawz7's missions workshop - Variable - 01-23-2015

Outlawz there have been reports of a workshop mission of yours that is not on the server. Before we put the CiA police on your case, what do you have to say in your defense? :p