Outlawz7's missions workshop - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Outlawz7's missions workshop (/showthread.php?tid=2393) |
Re: Outlawz7's missions workshop - Alwarren - 10-20-2014 (10-20-2014, 10:46 PM)Outlawz7 link Wrote:Using the new AiATP or previous? New one. Re: Outlawz7's missions workshop - Outlawz7 - 10-26-2014 AiATP still crashes for me from time to time, don't know what it is. co10_otl7_virtual_defense.vr.pbo on server. Somewhere in cyberspace virtual soldiers must defend themselves http://steamcommunity.com/sharedfiles/filedetails/?id=332158891 Re: Outlawz7's missions workshop - Outlawz7 - 10-30-2014 Uploaded correct and latest versions of Dropdown Frini and Dropdown Sagonisi, removed older ones. co12_otl7_dd_frini.altis.pbo co08_otl7_dd_sagonisi.altis.pbo Updated LZ Under Fire, some more enemies closer to start co10_otl7_lz_under_fire.altis.pbo Updated Sleepy Hill, friendly reinforcements should be faster. co04_otl7_sleepy_hill.altis.pbo Re: Outlawz7's missions workshop - Outlawz7 - 11-01-2014 At the risk of looking like a movie franchise, here's Clean Sweep 4,5 and 6, and no, they're not prequels. co16_otl7_clean_sweep_four.altis.pbo Clear the village of enemy presence and extract by helicopter http://steamcommunity.com/sharedfiles/filedetails/?id=334487130 co18_otl7_clean_sweep_five.altis.pbo Clear the village of enemy presence and RV with allied forces http://steamcommunity.com/sharedfiles/filedetails/?id=334895928 co16_otl7_clean_sweep_six.altis.pbo Clear the abandoned hotel of enemy presence and await reinforcements http://steamcommunity.com/sharedfiles/filedetails/?id=334870957 Re: Outlawz7's missions workshop - Variable - 11-01-2014 Thanks! Are they on the server? Re: Outlawz7's missions workshop - Outlawz7 - 11-01-2014 Yes, forgot to mention. co18_otl7_spare_drive.altis.pbo updated on server. http://steamcommunity.com/sharedfiles/filedetails/?id=334914794 Re: Outlawz7's missions workshop - Outlawz7 - 11-03-2014 LZ Under Fire updated, no AA missiles, some sandbags at the construction site. Re: Outlawz7's missions workshop - Outlawz7 - 11-07-2014 co@04_otl7_rhs_red_route.chernarus_summer.pbo on the server. Take off and destroy the enemy tank column http://steamcommunity.com/sharedfiles/filedetails/?id=337549095 Re: Outlawz7's missions workshop - Outlawz7 - 11-08-2014 co20_otl7_coast_fire.altis.pbo updated on the server. http://steamcommunity.com/sharedfiles/filedetails/?id=338601003 Re: Outlawz7's missions workshop - Outlawz7 - 11-14-2014 RHS mission co@15_otl7_rhs_krasny_air.chernarus_summer.pbo on the server. Russian airborne defend the Krasnostav airfield http://steamcommunity.com/sharedfiles/filedetails/?id=341562338 co@15_otl7_rhs_lost_squad.chernarus.pbo on the server. Find the lost squad before the enemy finds them (RHS style) http://steamcommunity.com/sharedfiles/filedetails/?id=341930607 Re: Outlawz7's missions workshop - Outlawz7 - 11-17-2014 Updated co10_otl7_virtual_defense.vr.pbo and co@15_otl7_rhs_krasny_air.chernarus_summer.pbo on server Re: Outlawz7's missions workshop - Variable - 11-17-2014 Oh cool, I've been wanting to play the Virtual Defence mission again. Re: Outlawz7's missions workshop - Outlawz7 - 11-18-2014 co@14_otl7_rhs_base_desant.zargabad.pbo on the server. Russian airborne capture the enemy base http://steamcommunity.com/sharedfiles/filedetails/?id=343522307 co@08_otl7_rhs_down_up_polana.chernarus.pbo on the server. U.S. Army squad ambushes enemy reinforcements and captures Polana http://steamcommunity.com/sharedfiles/filedetails/?id=343909257 Re: Outlawz7's missions workshop - Outlawz7 - 11-21-2014 RHS Down Up Polana updated on server, fixed briefingName and the missing AT weapons at each pos. RHS Krasny Air updated on server, removed Blackhawk. Re: Outlawz7's missions workshop - Outlawz7 - 11-29-2014 Updated Lost Squad (co12_otl7_lost_squad.altis.pbo), some tweaks, now featuring more parameters. overcast - mission can start with an overcast (need JIP test to see if the overcast value is synced up) enemy maps and radios - pick if the enemy should have maps and radios (allowing you to get them from them once they're dead ) time skip - pick if you want the mission to start at 8 pm, midnight or 4 am (as before) or pick Random to start anywhere between 8 pm and 4 am. number of enemies - pick the maximum number of enemies allowed, from 75 to 200 (actual number can be slightly more). Older versions didn't have this, leading to performance loss once the game started filling up with enemies :-[ and the highlight: enemy search dogs - pick if the enemy search teams will have dogs accompanying them. The dogs will bark as they get close to you and can bite you, so watch your behind RHS version will follow soon |