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Outlawz7's missions workshop - Printable Version

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Re: Outlawz7's missions workshop - Alwarren - 10-20-2014

(10-20-2014, 10:46 PM)Outlawz7 link Wrote:Using the new AiATP or previous?

New one.


Re: Outlawz7's missions workshop - Outlawz7 - 10-26-2014

AiATP still crashes for me from time to time, don't know what it is.


co10_otl7_virtual_defense.vr.pbo on server.

Somewhere in cyberspace virtual soldiers must defend themselves


http://steamcommunity.com/sharedfiles/filedetails/?id=332158891


Re: Outlawz7's missions workshop - Outlawz7 - 10-30-2014

Uploaded correct and latest versions of Dropdown Frini and Dropdown Sagonisi, removed older ones.

co12_otl7_dd_frini.altis.pbo

co08_otl7_dd_sagonisi.altis.pbo


Updated LZ Under Fire, some more enemies closer to start

co10_otl7_lz_under_fire.altis.pbo


Updated Sleepy Hill, friendly reinforcements should be faster.


co04_otl7_sleepy_hill.altis.pbo


Re: Outlawz7's missions workshop - Outlawz7 - 11-01-2014

At the risk of looking like a movie franchise, here's Clean Sweep 4,5 and 6, and no, they're not prequels.


co16_otl7_clean_sweep_four.altis.pbo
Clear the village of enemy presence and extract by helicopter
http://steamcommunity.com/sharedfiles/filedetails/?id=334487130

co18_otl7_clean_sweep_five.altis.pbo
Clear the village of enemy presence and RV with allied forces
http://steamcommunity.com/sharedfiles/filedetails/?id=334895928

co16_otl7_clean_sweep_six.altis.pbo
Clear the abandoned hotel of enemy presence and await reinforcements
http://steamcommunity.com/sharedfiles/filedetails/?id=334870957



Re: Outlawz7's missions workshop - Variable - 11-01-2014

Thanks! Are they on the server?


Re: Outlawz7's missions workshop - Outlawz7 - 11-01-2014

Yes, forgot to mention.  Tongue


co18_otl7_spare_drive.altis.pbo updated on server.
http://steamcommunity.com/sharedfiles/filedetails/?id=334914794


Re: Outlawz7's missions workshop - Outlawz7 - 11-03-2014

LZ Under Fire updated, no AA missiles, some sandbags at the construction site.






Re: Outlawz7's missions workshop - Outlawz7 - 11-07-2014

co@04_otl7_rhs_red_route.chernarus_summer.pbo on the server.

Take off and destroy the enemy tank column
http://steamcommunity.com/sharedfiles/filedetails/?id=337549095


Re: Outlawz7's missions workshop - Outlawz7 - 11-08-2014

co20_otl7_coast_fire.altis.pbo updated on the server.

http://steamcommunity.com/sharedfiles/filedetails/?id=338601003




Re: Outlawz7's missions workshop - Outlawz7 - 11-14-2014

RHS mission co@15_otl7_rhs_krasny_air.chernarus_summer.pbo on the server.

Russian airborne defend the Krasnostav airfield

http://steamcommunity.com/sharedfiles/filedetails/?id=341562338



co@15_otl7_rhs_lost_squad.chernarus.pbo on the server.

Find the lost squad before the enemy finds them (RHS style)

http://steamcommunity.com/sharedfiles/filedetails/?id=341930607


Re: Outlawz7's missions workshop - Outlawz7 - 11-17-2014

Updated co10_otl7_virtual_defense.vr.pbo and co@15_otl7_rhs_krasny_air.chernarus_summer.pbo on server


Re: Outlawz7's missions workshop - Variable - 11-17-2014

Oh cool, I've been wanting to play the Virtual Defence mission again.


Re: Outlawz7's missions workshop - Outlawz7 - 11-18-2014

co@14_otl7_rhs_base_desant.zargabad.pbo on the server.

Russian airborne capture the enemy base
http://steamcommunity.com/sharedfiles/filedetails/?id=343522307

co@08_otl7_rhs_down_up_polana.chernarus.pbo on the server.
U.S. Army squad ambushes enemy reinforcements and captures Polana
http://steamcommunity.com/sharedfiles/filedetails/?id=343909257







Re: Outlawz7's missions workshop - Outlawz7 - 11-21-2014

RHS Down Up Polana updated on server, fixed briefingName and the missing AT weapons at each pos.


RHS Krasny Air updated on server, removed Blackhawk.


Re: Outlawz7's missions workshop - Outlawz7 - 11-29-2014

Updated Lost Squad (co12_otl7_lost_squad.altis.pbo), some tweaks, now featuring more parameters.


overcast - mission can start with an overcast (need JIP test to see if the overcast value is synced up)


enemy maps and radios - pick if the enemy should have maps and radios (allowing you to get them from them once they're dead Wink )


time skip - pick if you want the mission to start at 8 pm, midnight or 4 am (as before) or pick Random to start anywhere between 8 pm and 4 am.


number of enemies - pick the maximum number of enemies allowed, from 75 to 200 (actual number can be slightly more). Older versions didn't have this, leading to performance loss once the game started filling up with enemies  :-[


and the highlight:
enemy search dogs - pick if the enemy search teams will have dogs accompanying them. The dogs will bark as they get close to you and can bite you, so watch your behind Wink


RHS version will follow soon