Outlawz7's missions workshop - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Outlawz7's missions workshop (/showthread.php?tid=2393) |
Re: Outlawz7's missions workshop - Variable - 10-12-2014 oooh! love the sound of it. Great timing Mr.Outlawz! Re: Outlawz7's missions workshop - alias - 10-13-2014 Mission list also updated with the link for STEAM workshop. Re: Outlawz7's missions workshop - Outlawz7 - 10-13-2014 co21_otl7_core_advance.altis.pbo updated on the server. Removed Urban Patrol Script, which significantly improved framerate on my end. There are extra mine detectors in the armored vehicles cargo. Re: Outlawz7's missions workshop - Outlawz7 - 10-15-2014 Resaved in AiATP, fixed up and uploaded two ck's missions for Sahrani co@12_ck_fishfingers.sara.pbo co@08_ck_hotel_mike.sara.pbo Re: Outlawz7's missions workshop - Variable - 10-15-2014 Gooood man! Re: Outlawz7's missions workshop - alias - 10-16-2014 (10-15-2014, 07:19 PM)Outlawz7 link Wrote:Resaved in AiATP, fixed up and uploaded two ck's missions for Sahrani Thanks man, check out the url for the links u provided, they are mailto not link url. Re: Outlawz7's missions workshop - Variable - 10-16-2014 (10-16-2014, 10:21 AM)alias link Wrote:Thanks man, check out the url for the links u provided, they are mailto not link url.They weren't meant to be links, it's just that @ sign that makes them coded as an email address. Outlawz, mission load fine but I lose connection 10 seconds into them. Can you check on the server and see if you get the same results? They look great, by the way... Re: Outlawz7's missions workshop - Outlawz7 - 10-16-2014 I checked on dedicated, no crash here. However, when I was editing them yesterday, they did crash after 10 seconds the first time, but not later. Now that I think of it, I also had the same crash on ck's Recovery mission last Sunday. Don't know if it's AiA or something to do with ck's missions... Re: Outlawz7's missions workshop - Outlawz7 - 10-20-2014 co10_otl7_lz_under_fire.altis.pbo on the server. Extract a compromised team investigating the AAF from Vikos http://steamcommunity.com/sharedfiles/filedetails/?id=329340650 Might either be too hard or too easy. Re: Outlawz7's missions workshop - Variable - 10-20-2014 Cool! Extractors and Exctratees are all players? Re: Outlawz7's missions workshop - Outlawz7 - 10-20-2014 8 players that need to be extracted, 1 helicopter pilot, 1 jet to provide CAS. Re: Outlawz7's missions workshop - Variable - 10-20-2014 Sounds cool, looking forward to it! Could you perhaps take a look on your larger player count missions you said that are still unfinished or broken? Re: Outlawz7's missions workshop - Outlawz7 - 10-20-2014 (10-20-2014, 11:58 AM)Variable link Wrote:Could you perhaps take a look on your larger player count missions you said that are still unfinished or broken? I am, but smaller missions are faster and easier to make. Re: Outlawz7's missions workshop - Alwarren - 10-20-2014 (10-15-2014, 07:19 PM)Outlawz7 link Wrote:co@08_ck_hotel_mike.sara.pbo This one crashes the server, or the client if run on local... No idea why, the log doesn't tell you anything. Re: Outlawz7's missions workshop - Outlawz7 - 10-20-2014 Using the new AiATP or previous? |