Fairly small update. Player difficulty scaling now bases off player controlled AI instead of player count to be more reliable (hopefully). Tuning will need done in the future after some runs to check balancing. Also fixed bad names on mission list.
If it all works well after this update i'm gonna work on random defense zones next! I enjoy making these dynamic projects that provide lots of replay value.
If it all works well after this update i'm gonna work on random defense zones next! I enjoy making these dynamic projects that provide lots of replay value.