05-03-2017, 07:39 PM
Hey guys.
Currently, I'm working an Airborne mission using the Iron Front modification for the month of June. However, I have run into a little snag which I hope someone is able to point me towards. Simply put, I'm looking for a script which can generate AI in a given area. However to prevent the mission from getting easier by simply killing everything in sight. I was looking to achieve on having AI Patrols being generated randomly, and respawn again after they have been killed after a set time and respawn in a completely different position within a radius., hopefully with something where their bodies are deleted after a reasonable amount of time to help save performance.
Originally, I was looking at ArmA 3s Spawn AI Module, using that you're able to achieve what I said, however I'm not too knowledgeable on how to have the AI groups to start patrolling once they have spawned. https://steamuserimages-a.akamaihd.net/u...687647B84/ Neither is there much documentation on the module on the BI Wiki. Even then it does look like that module is only designed for things like sector control. But the way it works is what I'm looking for.
Sorry if I'm not giving a clear picture, on what I'm looking for but I hope it's enough to be pointed in the right direction.
Thank you.
Currently, I'm working an Airborne mission using the Iron Front modification for the month of June. However, I have run into a little snag which I hope someone is able to point me towards. Simply put, I'm looking for a script which can generate AI in a given area. However to prevent the mission from getting easier by simply killing everything in sight. I was looking to achieve on having AI Patrols being generated randomly, and respawn again after they have been killed after a set time and respawn in a completely different position within a radius., hopefully with something where their bodies are deleted after a reasonable amount of time to help save performance.
Originally, I was looking at ArmA 3s Spawn AI Module, using that you're able to achieve what I said, however I'm not too knowledgeable on how to have the AI groups to start patrolling once they have spawned. https://steamuserimages-a.akamaihd.net/u...687647B84/ Neither is there much documentation on the module on the BI Wiki. Even then it does look like that module is only designed for things like sector control. But the way it works is what I'm looking for.
Sorry if I'm not giving a clear picture, on what I'm looking for but I hope it's enough to be pointed in the right direction.
Thank you.