11-20-2016, 08:55 PM
Situation:
In CO12 Missing in action (one of our regulars), helicopter and its cargo, aka lost squad, are teleported to random location in mission start.
Issue:
Sometimes squad members won't be teleported to helicopter, especially if loading time takes a while. It is somewhat rare issue, we've had it only handful of times, but it is yet annoying never the less.
Current implementation:
Helicopter is teleported to random marker upon mission start. There is 8 second delay (intro plays during this time to hide actual teleporting), and then squad is tp'd to helicopter cargo with command:
Question:
What would be robust way to tp helicopter AND squad, so no one is left behind?
In CO12 Missing in action (one of our regulars), helicopter and its cargo, aka lost squad, are teleported to random location in mission start.
Issue:
Sometimes squad members won't be teleported to helicopter, especially if loading time takes a while. It is somewhat rare issue, we've had it only handful of times, but it is yet annoying never the less.
Current implementation:
Helicopter is teleported to random marker upon mission start. There is 8 second delay (intro plays during this time to hide actual teleporting), and then squad is tp'd to helicopter cargo with command:
PHP Code:
{_x assignAsCargo helo1; _x moveinCargo helo1;} forEach units stag;
// stag = group name.
Question:
What would be robust way to tp helicopter AND squad, so no one is left behind?