08-30-2016, 07:09 PM
onplayerkilled.sqf is not working coz the blur effect doesn't disappear when you switch to spectator mode...
BUT
i tryed something different and combined it into this
in the INIT line of all playable units
realy short isnt it?!
its working nice, also with some little fade effects too.
greets
BUT
i tryed something different and combined it into this
in the INIT line of all playable units
Code:
this addEventHandler ["killed", { _this spawn { TitleCut [" ","black out",1]; sleep 3; TitleCut [" ","black in",3]; "DynamicBlur" ppeffectenable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 5; ["Initialize", [player, [west], false, false, true, true, true, true, true, false]] call BIS_fnc_EGSpectator; }}];
realy short isnt it?!
its working nice, also with some little fade effects too.
greets