03-28-2016, 05:30 PM
Lightspeed, check Variables post earlier in this theead regarding GUARD waypoints. Do not use them if you want AI to stay still. That's not what it is for. Simply use HOLD waypoints if you want AI to remain relatively still.Â
I think AT had also PCML which is vanilla A3 but otherwise loadout was better this time. I wasn't sure what was purpose of demolition specialist but maybe we just weren't imaginative enough. A bit of Comp-C in backpack for just in case is comforting so I'm not complaining.Â
Enemy count was ok. Just put limited number of guards closer to pilots as mentioned above and its fine. I like the fact that for once we aren't engaging entire motor rifle brigade.Â
Idea? Player is casually strolling back to extraction with pilots in tow. What if enemy has found boats? (or tracks in sand) and surprise awaits in the end?
I think AT had also PCML which is vanilla A3 but otherwise loadout was better this time. I wasn't sure what was purpose of demolition specialist but maybe we just weren't imaginative enough. A bit of Comp-C in backpack for just in case is comforting so I'm not complaining.Â
Enemy count was ok. Just put limited number of guards closer to pilots as mentioned above and its fine. I like the fact that for once we aren't engaging entire motor rifle brigade.Â
Idea? Player is casually strolling back to extraction with pilots in tow. What if enemy has found boats? (or tracks in sand) and surprise awaits in the end?