08-28-2015, 01:09 PM
It really depends what you want to do. If player simply has to use artillery to suppress strongpoint/etc, then least headache is to use BIS module. If you just need to pelt some area with HE shells for ambient effect, etc, then using simple script might be best.
BIS module is crude, very simplified and has very little to do with rl artillery observing, but it works..most of the time. You get also access to LG/Guided/other fancy stuff.
Couple of caveats:
- Module counts firemissions, not rounds. I.e it is same whether you use 1 or 9 HE /mission, it still reduces number of missions used. This is monumentally stupid and forward observer has to be aware of it (give warning in the task, provide hint, etc)
- AI sometimes uses wrong artillery computer setting and dispersion for artillery is unrealistic and huge, especially when simulating modern FDCs and SPGs. This might have been fixed in recent patches.
BIS module is crude, very simplified and has very little to do with rl artillery observing, but it works..most of the time. You get also access to LG/Guided/other fancy stuff.
Couple of caveats:
- Module counts firemissions, not rounds. I.e it is same whether you use 1 or 9 HE /mission, it still reduces number of missions used. This is monumentally stupid and forward observer has to be aware of it (give warning in the task, provide hint, etc)
- AI sometimes uses wrong artillery computer setting and dispersion for artillery is unrealistic and huge, especially when simulating modern FDCs and SPGs. This might have been fixed in recent patches.