02-17-2015, 03:16 AM
(02-16-2015, 11:26 PM)alias link Wrote:So, i have an end trigger checking if some unit is still alive, nothing fancy, but it seems that for a split of the second all units are dead/inexistent on server. This is not an issue if lag or disync is insignificant.
That's what I told you this afternoon on Skype. There is a period of time were the players connect, the player object is on the server at this time and officially dead
It also makes life difficult if you want to assign loadouts on the server, since if you do it too early the player will not get the equip. That was the problem when we tried Shades for the first time.
Pretty annoying, you really need to make precautions for that.
Quote:Thank you AL!
My pleasure
I don't need luck, I have ammo.