02-25-2015, 03:23 PM
(02-25-2015, 02:13 PM)alias link Wrote: What makes it difficult to diagnose is that the problem appeared only when we filled the slots, i had no problems with less players and we were even able to play it from start to finish without a bump.
Granted, but Varanon is right. Try to go simple. You do not have a lot of experience with scripting, and by making your missions like they are, you are making things difficult for yourself, and frustrating for the players when something doesn't work.
Not saying that my missions always work, but if at all I try to keep things simple. Ask yourself if feature X is really required, and if not, leave it out.
Case in point, the meteorites. Sure, they do add something but one or two would have been sufficient. When we were in that large open field and got constantly hit by them, caught in an endless cycle of getting hit and getting each other up, it frustrated us as players enough to abort the mission.
Less is more sometimes.
I don't need luck, I have ammo.