03-31-2015, 02:15 PM
(03-31-2015, 11:42 AM)alias link Wrote: this is what i've used:
place in editor a marker and name it e.g.:
"mark_blu"
you need to name your unit for which you want the marker to be visible e.g.:
"unit_blu"
then launch a script containing
i used this to mark AI...
[] spawn {
 while {not isnull unit_blu} do
{ "mark_blu" setmarkerpos getpos unit_blu;
sleep 1; /* this tells how often the position is updated on the map */
};
};
for a player i'd use this
[] spawn {Â while {alive unit_blu} do { "mark_blu" setmarkerpos getpos unit_blu; sleep 1;};};
Thanks, I've considered using this kind of script in the past but the module makes it so much easier - until it doesn't
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