01-12-2015, 07:31 PM
Tested on dedicated and found an object multiplying generating lag. Fixed!
End trigger changed.
Sry for so many updates, i wish the missions will run the same when hosting and on dedicated so all this hassle will be avoided. I do a lot of experimental stuff and is hard to predict how it behaves on dedicated.
Same link as in OP.
Thank you!
End trigger changed.
Sry for so many updates, i wish the missions will run the same when hosting and on dedicated so all this hassle will be avoided. I do a lot of experimental stuff and is hard to predict how it behaves on dedicated.
Same link as in OP.
Thank you!