03-02-2016, 01:53 AM
I have found an issue with this script (in this new version), when you stand next to a fire the screen shakes (like you are receiving damage), but can see you are not receiving damage any more... not sure if this helps... you may have already fixed this for the next version, but adjusted code below (works for me now)
Within fn_handleDamage2.sqf:
// Since fire starts to "damage" with minimal damage at a large radio, reduce anything that is less than 1e-7 to zero */
_damage = if (_damage < 1e-7) then {0} else {_damage};
if (_damage > 0) then {
 if (tcb_ais_impactEffects) then {
   [_unit, _damage] call tcb_fnc_impactEffect;
 };
};
Within fn_handleDamage2.sqf:
// Since fire starts to "damage" with minimal damage at a large radio, reduce anything that is less than 1e-7 to zero */
_damage = if (_damage < 1e-7) then {0} else {_damage};
if (_damage > 0) then {
 if (tcb_ais_impactEffects) then {
   [_unit, _damage] call tcb_fnc_impactEffect;
 };
};