11-07-2014, 01:47 PM
I added an updated version in the op. I changed all the ending triggers so that now it's enough to have one player at the end zone after all the objectives have been completed. I know it's not the ideal or most realistic approach but nothing else seems to work. The check conditions and objectives are all public variables but they just don't work every time.
There was also supposed to be a working radio message if either of the teams got wiped out. It was tested and working in the first mission from which I copy-pasted the trigger to other missions. Somehow along the way the trigger stopped working even though I checked every parameter. I couldn't recreate the trigger in other missions so that it'd work so I just copy-pasted it again from the first mission. That should be fixed now too.
I've managed to play some here and there and the next two missions are getting ready.
There was also supposed to be a working radio message if either of the teams got wiped out. It was tested and working in the first mission from which I copy-pasted the trigger to other missions. Somehow along the way the trigger stopped working even though I checked every parameter. I couldn't recreate the trigger in other missions so that it'd work so I just copy-pasted it again from the first mission. That should be fixed now too.
I've managed to play some here and there and the next two missions are getting ready.
PMC Versus operation dossier: http://pmcversus.weebly.com/