08-18-2014, 08:20 PM
Actually, I did add something of my own at the end of the loadouts in that particular mission:
Could that wreck it?
Code:
private ["_unit", "_backpack"];
/* Replace _this below if you want to call this script differently */
_unit = _this;
if (!isNull _unit) then {
  removeAllWeapons _unit;
  removeAllItems _unit;
  removeBackpack _unit;
  removeAllAssignedItems _unit;
  removeUniform _unit;
  removeVest _unit;
  removeHeadgear _unit;
  removeGoggles _unit;
  /* Other gear, goggles, vest, uniform */
  _unit forceAddUniform "U_B_CTRG_3";
  _unit addVest "V_PlateCarrierL_CTRG";
  _unit addHeadgear "H_HelmetSpecB_paint2";
  _unit addGoggles "G_Bandanna_tan";
  /* Magazines and weapons in main inventory */
  _unit addMagazineGlobal "30Rnd_556x45_Stanag";
  _unit addMagazineGlobal "1Rnd_HE_Grenade_shell";
  _unit addMagazineGlobal "NLAW_F";
  _unit addMagazineGlobal "11Rnd_45ACP_Mag";
  _unit addWeaponGlobal "arifle_Mk20_GL_plain_F";
  _unit addWeaponGlobal "launch_NLAW_F";
  _unit addWeaponGlobal "hgun_Pistol_heavy_01_F";
  /* Weapons attachments and magazines */
  _unit addPrimaryWeaponItem "muzzle_snds_M";
  _unit addPrimaryWeaponItem "acc_pointer_IR";
  _unit addPrimaryWeaponItem "optic_Aco";
  _unit addHandgunItem "muzzle_snds_acp";
  _unit addHandgunItem "optic_MRD";
  /* Assigned items (maps, radios, NV Goggles, etc */
  _unit linkItem "ItemMap";
  _unit linkItem "ItemCompass";
  _unit linkItem "ItemWatch";
  _unit linkItem "ItemRadio";
  _unit linkItem "ItemGPS";
  _unit addWeapon "NVGoggles";
  /* Magazines and weapons in vest */
  _vest = vestContainer _unit;
  _vest addMagazineCargoGlobal ["HandGrenade", 2];
  _vest addMagazineCargoGlobal ["11Rnd_45ACP_Mag", 4];
  _vest addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 1];
  _vest addMagazineCargoGlobal ["1Rnd_HE_Grenade_shell", 5];
  _vest addItemCargoGlobal ["FirstAidKit", 5];
  /* Magazines and weapons in uniform */
  _uniform = uniformContainer _unit;
  _uniform addMagazineCargoGlobal ["SmokeShell", 2];
  _uniform addMagazineCargoGlobal ["Chemlight_green", 4];
  _uniform addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 2];
  _uniform addMagazineCargoGlobal ["1Rnd_HE_Grenade_shell", 2];
  _unit selectWeapon "this";
  reload _unit;
  /* Backpack */
  _unit addBackpack "B_AssaultPack_rgr";
  _backpack = unitBackPack _unit;
  clearMagazineCargoGlobal _backpack;
  clearWeaponCargoGlobal _backpack;
  _backpack addMagazineCargoGlobal ["NLAW_F", 2];
_randomSpeaker = ["Male01ENGB","Male02ENGB","Male03ENGB","Male04ENGB","Male05ENGB"] call bis_fnc_selectRandom;
_unit setSpeaker _randomSpeaker;
};
Could that wreck it?