Is there a reason why the exported script uses global addMagazine/addWeapon commands?
I use FHQ debug to do my loadouts and according to alwarren the picking up weapon crash is caused by the loadout script
https://community.bistudio.com/wiki/addMagazineGlobal
I run the scripts as described at the end of the first post in this thread and I recall the previous versions of FHQ debug used the regular (local) commands.
I use FHQ debug to do my loadouts and according to alwarren the picking up weapon crash is caused by the loadout script
(07-28-2014, 01:04 AM)Alwarren link Wrote:Okay, it seems we found out why it crashes. Your loadout script runs once per client, so everybody had like five pistols. Once you get rid of the extra pistols, you can pick up enemy rifles again.
https://community.bistudio.com/wiki/addMagazineGlobal
Quote:Adds a magazine to the unit. Note: You may create invalid combinations by adding more magazines than the free space in unit's inventory allows. When doing so, application behaviour is undefined.
I run the scripts as described at the end of the first post in this thread and I recall the previous versions of FHQ debug used the regular (local) commands.