12-20-2020, 01:17 PM
The attached sample mission demonstrates how to check exfiltration for players, accounting for multiple groups, players in vehicles, alive players, etc. It offers different versions of exfiltration, like all players in one specific trigger, all players in any one trigger, or players distributed among exfil triggers.
It's a "simple" version without the use of external scripts (except something needed in init.sqf).
Pick the trigger (of the bottom three) that fits your need, modify the trigger names, and set the trigger to be non-repeatable.
More information is provided in comment nodes.
It's a "simple" version without the use of external scripts (except something needed in init.sqf).
Pick the trigger (of the bottom three) that fits your need, modify the trigger names, and set the trigger to be non-repeatable.
More information is provided in comment nodes.