Hey friends! I was toying around with some scripts, decided to take a shot at making one of my own. It uses a similar structure to FHQ ace loadout function. It basically adds ACE medical supplies to the unit it is called for (amount based on the number given 1-5) and gives the medic trait if they don't already have it.
It is called like so
The idea is to add medical supplies to medics without creating an ace dependency if you don't want it.
Note: Have not tested on dedicated yet!
It is called like so
Code:
"[UnitVariable, (1-5)] call compile preprocessFileLineNumbers "AceMedicKit.sqf";"
The idea is to add medical supplies to medics without creating an ace dependency if you don't want it.
Note: Have not tested on dedicated yet!