12-22-2015, 03:55 PM
In the past in order to disable AI friendly chat, in other words to stop them reporting targets from across the map and fill up the chat text with non-sense, i used:
enableSentences false;
It works, but you won't hear enemy AI either, when they are close to you giving orders and stuff.
You can still used it if is an effect you desire.
However, if you still want to hear enemies you can disable playable units chat using this in init:
{
[[_x, "NoVoice"], "setSpeaker", true] call BIS_fnc_MP;
} foreach (if (isMultiplayer) then {playableUnits} else {switchableUnits});
Tested on dedicated, but didn't test it for JIP.
enableSentences false;
It works, but you won't hear enemy AI either, when they are close to you giving orders and stuff.
You can still used it if is an effect you desire.
However, if you still want to hear enemies you can disable playable units chat using this in init:
{
[[_x, "NoVoice"], "setSpeaker", true] call BIS_fnc_MP;
} foreach (if (isMultiplayer) then {playableUnits} else {switchableUnits});
Tested on dedicated, but didn't test it for JIP.