This mission is an example for a patrol script I just wrote that uses markers instead of the uncertain radius that BIS_fnc_taskPtarol.
Parameters -
0: the group or leader of the group
1: [Optional] Name of the marker. Blank of "" to use the name of the group leader as the marker name
2: [Optional] Number of waypoints for the group. Default is 6
3: [Optional] If TRUE, generate a new route at the end of the patrol. If false (the default), cycle
4: [Optional] If TRUE, prefer waypoints on or near roads. Defaults to False
5: [Optional] if TRUE, delete all previous waypoints of the group. Default is TRUE
At the simplest, you place down a marker, give it a name, then put down a group, give the leader the same name, and put
[this] call FHQ_fnc_markerPatrol;
in the init field.
Parameters -
0: the group or leader of the group
1: [Optional] Name of the marker. Blank of "" to use the name of the group leader as the marker name
2: [Optional] Number of waypoints for the group. Default is 6
3: [Optional] If TRUE, generate a new route at the end of the patrol. If false (the default), cycle
4: [Optional] If TRUE, prefer waypoints on or near roads. Defaults to False
5: [Optional] if TRUE, delete all previous waypoints of the group. Default is TRUE
At the simplest, you place down a marker, give it a name, then put down a group, give the leader the same name, and put
[this] call FHQ_fnc_markerPatrol;
in the init field.
I don't need luck, I have ammo.