01-13-2017, 03:14 PM
Hostage Rescue
(Marksman)
Completely open terrain made this a rather difficult proposition. We got spotted and started to engage. At one point, TBH, I started to think this mission might be buggy.
CSAR Jolly Green
(Door Gunner)
There is a lesson to be learned from this mission. Either land really REALLY quickly, or circle the site and make sure that RPG's are spent before tryng to land. As it was, the chopper got hit by an RPG and it was Game Over.
Castle Black
(Victim)
I fell victim to my own grenade right at the beginning. The ruins of the castle wall did not stop bullets, nor shrapnel.
One thing, I noticed someone running around with NATO NVG's. I can only assume they came from the crate, it was EXPLICITLY said not to take anything but clackers or flashlights from the crate. Please respect the leader's instructions.
White Rabbit
(Medic ?)
I was a medic on Alpha team, although I suspect I wasn't supposed to be because I had no medical equipment (It seems Sempri had, since I looted his body later). First part went semi-decent, in spite of crash bugs, and Bravo lost their leader.
Second part became hell. We got spotted prematurely, but managed to get to the guards in time to prevent the killing of the second hostage (apparently, the first one was already dead). By that time however we had been decimated. I tried to get up Varanon on the beach but there were so many CSAT swarming me that I didn't managed in time. In the end, I was the only survivor and managed to get the hostage to the extraction point. Mission completed, but the cost were astronomical.
The mission is good, but it has a few annoying "features" that makes me not very eager to play it again. One thing is that equipment doubles when players JIP (due to the incomprehensible change in the way the init field works in Arma 3), and that ACE settings are enforced by the mission - there is absolutely no reason for that.
Synchronicity
(Ops leader)
Another mission crafted out of pure liquid Awesome.
The idea was to detonate three transformer stations on the Chernarus south coast simultaneously. No long range radio, so I had two choices:
Since I wasn't sure that the rifle flares could actually be seen from so far away, I opted to go for the fixed time. I ordered the bombs be detonated at 0030 hours, 30 minutes after mission start.
The night was dark and full of terrors when we set out from our camp. I stopped the car a bit too early, although I was scared we might be detected. We managed to sneak up on the hill next to the power plant in Elektrozavodsk, and assessed the situation. Much to my surprise there was little in terms of guards. A road block further down the road to Elektro and a patrol passing by the power plant were the only things we spotted, plus an occasional helicopter passing overhead. When the patrol had cleared the area, I ordered Variable and Freeman down to the station with Varanon and myself saying on overwatch. Things went smoothly, and we retreated slightly up on the hill towards better cover. At 0030, I ordered the explosives set off. Much to our surprise and excitement, it had actually worked and the other teams had managed their task as well.
Retreating back to the car, I decided to follow the road up until Castle Rog. The roads were supposedly patrolled, but I figured that a field road like this one would only be of minor concern. We left the road at the intended point, and Varanon confidently navigated us in pitch black darkness through the forest at night, while I took care to bump into every tree on the path there. On the road to Staroye (I think) we got shot at, but I just floored it and we lost them pretty quickly.
As we were approaching the exfil point, we managed to make contact with Bravo team via short-range alternate channel. They were a bit ahead of us and had just arrived at the church in Kumyrna. There, they found that the NAPA cell there was murdered and got attacked by enemy troops. We came to their help, and used the radio there to contact our command.
Turns out that there was a bus parked in the church ruin, which served as an emergency medical vehicle. Our new orders were to deliver that vehicle to a safe house in the Black Forest. While still considering the route to take, we were attacked by a massive force of enemies and surrounded on nearly all sides. Once we started to lose men, I ordered everyone into the bus and decided to just try to get out. The road ahead, it seemed, had the least enemies. I ran over one guy shooting at us (must be painful to be hit by a bus - literally), and we followed the road towards Guglovo, intended on crossing the field over to another field road leading through the Black Forest.
Past Guglovo, we crossed an open field until we approached the T-Junction in the field roads north of Guglovo. There I spotted a land rover with Taki soldiers just in time. We snuck up on them and dispatched them. At the same time, though, a BRDM-2 from the Guglovo-Sobor road started to open up on us, but they didn't pursue so we could save our RPG-7 and just waited until they were out of sight.
With our new Land Rover, Varanon and Variable took the lead. I drove the bus behind them. There were two more incident with similar road blocks as the one we left. At the first, the V² team successfully eliminated the guard, but the second one (literally 20 meters away from the last crossroad) claimed Variable's life.
We delivered the bus, Mission Accomplished, but we lost a lot of people, including the entire Charlie team. But the mission was simply awesome. I loved every bit of it!
I'd be interested to hear Bravo and Charlie's perspective as well.
(Marksman)
Completely open terrain made this a rather difficult proposition. We got spotted and started to engage. At one point, TBH, I started to think this mission might be buggy.
CSAR Jolly Green
(Door Gunner)
There is a lesson to be learned from this mission. Either land really REALLY quickly, or circle the site and make sure that RPG's are spent before tryng to land. As it was, the chopper got hit by an RPG and it was Game Over.
Castle Black
(Victim)
I fell victim to my own grenade right at the beginning. The ruins of the castle wall did not stop bullets, nor shrapnel.
One thing, I noticed someone running around with NATO NVG's. I can only assume they came from the crate, it was EXPLICITLY said not to take anything but clackers or flashlights from the crate. Please respect the leader's instructions.
White Rabbit
(Medic ?)
I was a medic on Alpha team, although I suspect I wasn't supposed to be because I had no medical equipment (It seems Sempri had, since I looted his body later). First part went semi-decent, in spite of crash bugs, and Bravo lost their leader.
Second part became hell. We got spotted prematurely, but managed to get to the guards in time to prevent the killing of the second hostage (apparently, the first one was already dead). By that time however we had been decimated. I tried to get up Varanon on the beach but there were so many CSAT swarming me that I didn't managed in time. In the end, I was the only survivor and managed to get the hostage to the extraction point. Mission completed, but the cost were astronomical.
The mission is good, but it has a few annoying "features" that makes me not very eager to play it again. One thing is that equipment doubles when players JIP (due to the incomprehensible change in the way the init field works in Arma 3), and that ACE settings are enforced by the mission - there is absolutely no reason for that.
Synchronicity
(Ops leader)
Another mission crafted out of pure liquid Awesome.
The idea was to detonate three transformer stations on the Chernarus south coast simultaneously. No long range radio, so I had two choices:
- Try some form of non-verbal communication
- Go for a fixed time
Since I wasn't sure that the rifle flares could actually be seen from so far away, I opted to go for the fixed time. I ordered the bombs be detonated at 0030 hours, 30 minutes after mission start.
The night was dark and full of terrors when we set out from our camp. I stopped the car a bit too early, although I was scared we might be detected. We managed to sneak up on the hill next to the power plant in Elektrozavodsk, and assessed the situation. Much to my surprise there was little in terms of guards. A road block further down the road to Elektro and a patrol passing by the power plant were the only things we spotted, plus an occasional helicopter passing overhead. When the patrol had cleared the area, I ordered Variable and Freeman down to the station with Varanon and myself saying on overwatch. Things went smoothly, and we retreated slightly up on the hill towards better cover. At 0030, I ordered the explosives set off. Much to our surprise and excitement, it had actually worked and the other teams had managed their task as well.
Retreating back to the car, I decided to follow the road up until Castle Rog. The roads were supposedly patrolled, but I figured that a field road like this one would only be of minor concern. We left the road at the intended point, and Varanon confidently navigated us in pitch black darkness through the forest at night, while I took care to bump into every tree on the path there. On the road to Staroye (I think) we got shot at, but I just floored it and we lost them pretty quickly.
As we were approaching the exfil point, we managed to make contact with Bravo team via short-range alternate channel. They were a bit ahead of us and had just arrived at the church in Kumyrna. There, they found that the NAPA cell there was murdered and got attacked by enemy troops. We came to their help, and used the radio there to contact our command.
Turns out that there was a bus parked in the church ruin, which served as an emergency medical vehicle. Our new orders were to deliver that vehicle to a safe house in the Black Forest. While still considering the route to take, we were attacked by a massive force of enemies and surrounded on nearly all sides. Once we started to lose men, I ordered everyone into the bus and decided to just try to get out. The road ahead, it seemed, had the least enemies. I ran over one guy shooting at us (must be painful to be hit by a bus - literally), and we followed the road towards Guglovo, intended on crossing the field over to another field road leading through the Black Forest.
Past Guglovo, we crossed an open field until we approached the T-Junction in the field roads north of Guglovo. There I spotted a land rover with Taki soldiers just in time. We snuck up on them and dispatched them. At the same time, though, a BRDM-2 from the Guglovo-Sobor road started to open up on us, but they didn't pursue so we could save our RPG-7 and just waited until they were out of sight.
With our new Land Rover, Varanon and Variable took the lead. I drove the bus behind them. There were two more incident with similar road blocks as the one we left. At the first, the V² team successfully eliminated the guard, but the second one (literally 20 meters away from the last crossroad) claimed Variable's life.
We delivered the bus, Mission Accomplished, but we lost a lot of people, including the entire Charlie team. But the mission was simply awesome. I loved every bit of it!
I'd be interested to hear Bravo and Charlie's perspective as well.
I don't need luck, I have ammo.