11-26-2016, 06:04 PM
CSI
(Medic)
Good bread-n-butter fun and good opener. Not much for the medic to do except to patch one AI.
Guerrilla Tank Hunter
(TL Bravo)
Finally beat this, and with flying colours.
I got good notes and attack plan from Variable and my team performed just great. Plenty of driving avoiding rocks and short foot march to our 1st attack position. We got good eyes on both tanks, and my AT gunners Alwarren and Varanon set up. Our target was northern tank, and we were to fire right after Alpha. Good coordination and teamwork there. Hits were observed and next shooter corrected fire for effect. 2 rockets = scratch one tank.
Another vehicle march to next objective. During approach my team took fire from tanks on the valley and we lost Evans. We also came under fire from hill 189. Alpha ordered us to suppress while they flank the outpost on that hill.
As soon it was cleared, my team joined Alpha, and during set up for next set of tanks we lost Variable. McGregor, new Alpha actual reported in. Again my AT gunners did great, we got good solutions to Ifrit and one of the tanks. This time they were much further away, but again we were able to correct fire for effect.
Real mission beef was taking care of the last tank at 600m. It was downhill, and top of that, it was behind sand bags in middle of trees. Initially I wanted to get closer somehow, but my AT team was confident they can take the shot. We also found extra AT ammunition so we had some extra reserve to play with. It didn't help that we were also under sporadic infantry fire, and I knew there was hostile infantry down that hill. Our riflemen kept the trash at bay and AT team got a solution. Scratch last tank. We disengaged back to vehicles, and got back to base. Mission complete.
Everyone did just great but medal recommendations goes to team FHQ. One of best shows of AT gunnery I have seen in my coop days.
FIA Rescue
(Grenadier)
This is a handful. We followed roughly the same plan as before, and enjoyed good firefights at outpost, exciting swamp exploration, and finally came under fire at the objective. We took refuge in nearby building.
Eventually Varanon, SL, put one team behind rock wall to suppress the objective while other team moved in from right flank under cover of the trees. We had relatively good cover, good optics, 40mms, and after intense firefight we were able to harvest the camp quite effectively. Unfortunately flanking team had taken heavy casualties.
There wasn't that much opposite left, only handful of guys, when we started our push from the wall, but we got one casualty, Varanon, by a camper behind sandbag. I also wasn't able to loot any ammunition from enemies (MJ gave good tip in lobby, grab vest instead).
While slicing the corner I was killed by grenade. I saw the guy, I killed him but he had already nade on the air. It was only 2 bad guys left in camp that time, and eventually remaining team got to prisoners. They escaped on foot with prisoners, but came under fire from single autorifleman. I am honestly not sure how to extract the prisoners. FIA base is very far, and apparently there wasn't any option to command POWs to trucks or something.
Good leading Varanon, good team work, and with a bit better luck we likely would have made it. It was real close even now. Objective is a tough nut to crack. There isn't really that much cover save the set of trees and rocks where other team flanked now. I guess another alternative is just to grab truckload of ammo, especially for MGs, and just push from the wall where fire support team was now under heavy heavy heaaaavy suppression and smoke. There's going to be casualties no matter what, but we knew the risks when we signed in at the lobby ^^
King's Evidence
(Autorifleman)
Our mission was to obtain narcotics filled fuel truck, or alternatively, a fuel pod as evidence of narcotics scheme on Tanoa.
I was fire support in McGregors team. Sniper team left to provide overwatch while our team trekked through the jungle. Our fire support, 'Steel Rain' (105, aerial) was already on the sky, engaging targets with exciting visuals and most satisfying sound effects. Yum.
We were still 200-300m from the factory when enemy reinforcements started pouring in. Taru managed to cargo lift the fuel pod and escape with it. We put rounds after it, but it was already out of range. We eventually managed to push to factory, we started our look for the alternate evidence, fuel truck, but we were shortly informed of enemy officer escaping, and thus, failing the mission.
I admit I was concerned of the viabilty of the mission, but after feedback and bit of thinking, it is doable setup. I've made certain fine tunings, re-wrote some parts of briefing, and adjusted balance with AAA just a bit. New version should be available by next coop night.
Wrecking Crew
(Several roles, engineer, driver, medic, navigator, etc)
Mission beef is for engineer team to race to the tank and the crew, repair it, refuel it, and escape before enemy overruns the site.
It is tough, but it -is- doable. I prefer at least 1-2 more tries before I check for possible adjustments. In last attempt we got pretty close. Mission moment for me was bulldozing the BTR-70 off the road with our MRAP and surviving the encounter.
(Medic)
Good bread-n-butter fun and good opener. Not much for the medic to do except to patch one AI.
Guerrilla Tank Hunter
(TL Bravo)
Finally beat this, and with flying colours.
I got good notes and attack plan from Variable and my team performed just great. Plenty of driving avoiding rocks and short foot march to our 1st attack position. We got good eyes on both tanks, and my AT gunners Alwarren and Varanon set up. Our target was northern tank, and we were to fire right after Alpha. Good coordination and teamwork there. Hits were observed and next shooter corrected fire for effect. 2 rockets = scratch one tank.
Another vehicle march to next objective. During approach my team took fire from tanks on the valley and we lost Evans. We also came under fire from hill 189. Alpha ordered us to suppress while they flank the outpost on that hill.
As soon it was cleared, my team joined Alpha, and during set up for next set of tanks we lost Variable. McGregor, new Alpha actual reported in. Again my AT gunners did great, we got good solutions to Ifrit and one of the tanks. This time they were much further away, but again we were able to correct fire for effect.
Real mission beef was taking care of the last tank at 600m. It was downhill, and top of that, it was behind sand bags in middle of trees. Initially I wanted to get closer somehow, but my AT team was confident they can take the shot. We also found extra AT ammunition so we had some extra reserve to play with. It didn't help that we were also under sporadic infantry fire, and I knew there was hostile infantry down that hill. Our riflemen kept the trash at bay and AT team got a solution. Scratch last tank. We disengaged back to vehicles, and got back to base. Mission complete.
Everyone did just great but medal recommendations goes to team FHQ. One of best shows of AT gunnery I have seen in my coop days.
FIA Rescue
(Grenadier)
This is a handful. We followed roughly the same plan as before, and enjoyed good firefights at outpost, exciting swamp exploration, and finally came under fire at the objective. We took refuge in nearby building.
Eventually Varanon, SL, put one team behind rock wall to suppress the objective while other team moved in from right flank under cover of the trees. We had relatively good cover, good optics, 40mms, and after intense firefight we were able to harvest the camp quite effectively. Unfortunately flanking team had taken heavy casualties.
There wasn't that much opposite left, only handful of guys, when we started our push from the wall, but we got one casualty, Varanon, by a camper behind sandbag. I also wasn't able to loot any ammunition from enemies (MJ gave good tip in lobby, grab vest instead).
While slicing the corner I was killed by grenade. I saw the guy, I killed him but he had already nade on the air. It was only 2 bad guys left in camp that time, and eventually remaining team got to prisoners. They escaped on foot with prisoners, but came under fire from single autorifleman. I am honestly not sure how to extract the prisoners. FIA base is very far, and apparently there wasn't any option to command POWs to trucks or something.
Good leading Varanon, good team work, and with a bit better luck we likely would have made it. It was real close even now. Objective is a tough nut to crack. There isn't really that much cover save the set of trees and rocks where other team flanked now. I guess another alternative is just to grab truckload of ammo, especially for MGs, and just push from the wall where fire support team was now under heavy heavy heaaaavy suppression and smoke. There's going to be casualties no matter what, but we knew the risks when we signed in at the lobby ^^
King's Evidence
(Autorifleman)
Our mission was to obtain narcotics filled fuel truck, or alternatively, a fuel pod as evidence of narcotics scheme on Tanoa.
I was fire support in McGregors team. Sniper team left to provide overwatch while our team trekked through the jungle. Our fire support, 'Steel Rain' (105, aerial) was already on the sky, engaging targets with exciting visuals and most satisfying sound effects. Yum.
We were still 200-300m from the factory when enemy reinforcements started pouring in. Taru managed to cargo lift the fuel pod and escape with it. We put rounds after it, but it was already out of range. We eventually managed to push to factory, we started our look for the alternate evidence, fuel truck, but we were shortly informed of enemy officer escaping, and thus, failing the mission.
I admit I was concerned of the viabilty of the mission, but after feedback and bit of thinking, it is doable setup. I've made certain fine tunings, re-wrote some parts of briefing, and adjusted balance with AAA just a bit. New version should be available by next coop night.
Wrecking Crew
(Several roles, engineer, driver, medic, navigator, etc)
Mission beef is for engineer team to race to the tank and the crew, repair it, refuel it, and escape before enemy overruns the site.
It is tough, but it -is- doable. I prefer at least 1-2 more tries before I check for possible adjustments. In last attempt we got pretty close. Mission moment for me was bulldozing the BTR-70 off the road with our MRAP and surviving the encounter.