10-24-2016, 10:37 AM
Just do a couple, specifically the most memorable bits:
Seven-Up:
Autorifleman (Then secondary Zeus)
Didn't really do much, though I will point out that maybe the team leader shouldn't lead from the front when going through somewhere as likely to have a contact as the canyon, its luck as much as anything the we didn't lose the commander when we got to the train.
The more interesting bit was when I jumped in the second Zeus slot. I jumped into the last guy at the bridge and threw some rounds you way and died. Then I noticed that a patrol was heading directly for the vehicles, and the timing couldn't be worse as they got there just as you did (although if they got there early, I'd have jumped into the leader and held them there cause they wouldnt just walk past in real life). The first guy I jumped in was shot pretty quickly, but the mdeic who I jumped in after gave you some trouble, while I had many opportunities to shoot one or more of you, I figured near misses would be more interesting. Which is part of the reason why I was hosing away on automatic. I didn't actually die as him, but I was hit a couple of times.
Also, at the end you came so close to getting whacked by a technical at the end too.
Game of Phones:
Glorious Leader
First, I like the idea of being able to change grouping, splitting large groups and maybe changing groupings as needed, its one of those things I really like about ACE. I think in reality, 4 people is the most a single person can properly micromanage, and being able to nominate a 2ic to take command of a second team in the case of large teams. Even if you can't split the teams due to scripting, maybe we should consider splitting down into ~4 man elements just using radio channels in future when in bigger groupings.
The first attack: Basically, it was a textbook section attack. One element (in this case, fire team) suppresses, the other flanks and assaults. My favourite way of ending a firefight like that is the glorious ultraviolence of getting up close to a pinned enemy and riddling them with bullets. It has a finality that an extended firefight does not. One point is that I should have told Alwarren(?) to flank straight off, because his initial approach was directly under our line of fire, I kind of made the assumption that he would have come in from a flank and we nearly paid for it.
From there, the idea was to infiltrate around and replay this first attack (using a 90deg angle between the 2 elements, allowing for the safest approach for the assault element, plus it leaves a lot of autonomy for the other team leader, which is much more fun for everyone involved) it didn't really work out due to running into multiple patrols. From there, I figured that the enemy would probably converge on us, so I tried to keep us on the move (hindered by stamina). I am of the opinion that momentum is as important as anything in a firefight, which explains my always forward style of fighting.
After fighting our way through to the camp that was almost exactly where the split point was going to be, we were still in contact, so I tried to bound forward to straight assault the camp. Between the wind making shooting difficult, and the sheer numbers of enemies, we just started getting picked off one by one. Once it was down to me and Etzu, the plan went to get in, shoot the commander, steal the USB and then steal the helicopter and go find a cell tower. But that died when myself and the machinegunner killed each other.
Seven-Up:
Autorifleman (Then secondary Zeus)
Didn't really do much, though I will point out that maybe the team leader shouldn't lead from the front when going through somewhere as likely to have a contact as the canyon, its luck as much as anything the we didn't lose the commander when we got to the train.
The more interesting bit was when I jumped in the second Zeus slot. I jumped into the last guy at the bridge and threw some rounds you way and died. Then I noticed that a patrol was heading directly for the vehicles, and the timing couldn't be worse as they got there just as you did (although if they got there early, I'd have jumped into the leader and held them there cause they wouldnt just walk past in real life). The first guy I jumped in was shot pretty quickly, but the mdeic who I jumped in after gave you some trouble, while I had many opportunities to shoot one or more of you, I figured near misses would be more interesting. Which is part of the reason why I was hosing away on automatic. I didn't actually die as him, but I was hit a couple of times.
Also, at the end you came so close to getting whacked by a technical at the end too.
Game of Phones:
Glorious Leader
First, I like the idea of being able to change grouping, splitting large groups and maybe changing groupings as needed, its one of those things I really like about ACE. I think in reality, 4 people is the most a single person can properly micromanage, and being able to nominate a 2ic to take command of a second team in the case of large teams. Even if you can't split the teams due to scripting, maybe we should consider splitting down into ~4 man elements just using radio channels in future when in bigger groupings.
The first attack: Basically, it was a textbook section attack. One element (in this case, fire team) suppresses, the other flanks and assaults. My favourite way of ending a firefight like that is the glorious ultraviolence of getting up close to a pinned enemy and riddling them with bullets. It has a finality that an extended firefight does not. One point is that I should have told Alwarren(?) to flank straight off, because his initial approach was directly under our line of fire, I kind of made the assumption that he would have come in from a flank and we nearly paid for it.
From there, the idea was to infiltrate around and replay this first attack (using a 90deg angle between the 2 elements, allowing for the safest approach for the assault element, plus it leaves a lot of autonomy for the other team leader, which is much more fun for everyone involved) it didn't really work out due to running into multiple patrols. From there, I figured that the enemy would probably converge on us, so I tried to keep us on the move (hindered by stamina). I am of the opinion that momentum is as important as anything in a firefight, which explains my always forward style of fighting.
After fighting our way through to the camp that was almost exactly where the split point was going to be, we were still in contact, so I tried to bound forward to straight assault the camp. Between the wind making shooting difficult, and the sheer numbers of enemies, we just started getting picked off one by one. Once it was down to me and Etzu, the plan went to get in, shoot the commander, steal the USB and then steal the helicopter and go find a cell tower. But that died when myself and the machinegunner killed each other.