08-19-2016, 01:05 PM
Viper Red
A god
Both attempts were ill-fated. The first one ended when one of the boats smashed into the stable branch (pun intended) of a bush, instantly killing its entire crew
Second try was held up on the beach assault. There is no way to get to the beach fast enough to perform the required tasks without getting noticed early on and missing the window of opportunity. With reinforcements pouring in, the attackers were quickly defeated.
Twilight Struggle
AT solider
The plan was pretty good, short-cut offroad with the GMG in overwatch position with the AT gunners. I was shot (the first time) by a BMP way off in the distance that spotted us. The BMP was supposed to come in later as reinforcements, but unfortunately, they had clear line of sight. I was turned out from the passenger's seat hatch, so I got it full-force.
I respawned into an AI on Stag's MRAP. Outside, all hell was breaking lose with Taliban all around us closing in. There was a group pretty close, I put an M203 on them but they shot me. No AI available, so I could just watch things go down the drain.
All Alone
A god
After "Twilight Struggle", I guess everybody needed an easy mission. Unfortunately, this isn't one
Things started out well. The Spetsnaz team avoided detection until they got into position near the town, then launched their flare Unfortunately, the Warrior IFV that patrolled the town's perimeter spotted the group near the road (they have thermal optics). Someone from the Spetsnaz team successfully engaged the thing, killing the dismounts in the process, but that was of course like kicking over an anthill - everything got hectic, and the secondary UK base immediately dispatched gunships and reserve troops. Part of the troops were re-directed to the airbase when the shooting started there, but a rather large amound stayed in town. Alex team was decimated. Manuel managed to take out another Warrior IFV with the RPG-7 but the Apache flying overhead took offense at that and reduced Manuel to a red smear on the snow, leaving only Evans to fend for his life and eventually losing it.
The attempt was good. The Warrior patrol on the road was predictable, but in a tense moment like this things are easily overlooked. This had the potential of being the mission.
Message in a bottle
AA Specialist
No frills but action-packed mission. I like the setup up this one, better in fact that the original, but that's because of the island. The fighting going on everywhere and the Syndikat troops in the town gave the impression of just being part of a bigger conflict, which was very nice. Unfortunately, the frame rate for me was extremely low.
I noticed in this mission (and later in the Ghost Recon mission) the tendency of some people to run in front of other people's line of fire. Unit cohesion is a real issue that needs to be worked on.
Missing in Action
Assistant Machine Gunner
This mission is difficult to lead since nobody has a radio. I still feel like the squad leader should have been a bit more outspoken, namely in directing people to watch for certain sectors or directing fire.
I had a weird situation were I all of a sudden had "You are dead" written all over the screen, but I wasn't dead at all. As a consequence, though, it seemed like my radio was suddenly very quiet, I could hardly hear anyone. Again, the lack of radios in the end made effective communication very difficult, over the sound of the helcopter and gunfire, some people did not hear me yell "get to the chopper".
White Rabbit
Team Leader Bravo
This mission showed me again why I sometimes hate to lead. First of all, let me state again that if you are hit and need medical attention by saying "I'm bleeding". We had three downed and none of them said anything recognizable. I can't look at everyone all the time, so imagine my surprise when I found out that everyone was either dead or incapacitated.
The result was a clusterfuck. I am partially to blame for that, but I need feedback from the team in order to work effectively, and that feedback was non-existent.
Second try Phantom dropped out momentarily. I tried to stop Alpha from blowing their charges but not in time. At that point I thought I was missing Valhalian, but it was actually Phantom that was left behind. For whatever reason, my communication to delay the explosion wasn't heard. It might be better for the squad leader to await confirmation from all teams that they evacuated the area.
Ivory Serpent
Squad Lead
Again, I nearly shot two people because they ran into my line of fire. As a general rule, do not try to just improve your firing position by running around, CHECK who is behind you I am not going to mention names, it's a general call to be more aware of your surroundings and yes, I do the same mistake.
Also, sometimes I think that an order to disengage is followed too slowly. Disengage means stop shooting and withdraw; if in doubt (at your own discretion) depoly smoke
The rest of the mission mostly went smoothly. There was a weird issue with not being able to place the satchels; if something like this happens, don't try to overcome this for half an hour. Just let the leader know there is an issue, what the issue is, and let him come up with a solution/workaround.
Viper's Nest
Viper-2 Pilot
One of the best helicopter missions around. The targets were varied and doable, and I think we did quite a good job. I managed to take out most of the remains of the convoy by rockets and Val did an excellent job gunning. The shit hit the fan when we had to fly CSAR and Val got shot in his gunner seat by a DShkM technical. It also ripped my engine, I had some trouble keeping the bird in the air due to reduced engine power, and was ordered back to base.
Unfortunately Viper-1 didn't make it, they got shot by the only guy with a MANPAD in the mission, because lightning reflexes for Flares only work on AI.
Mission failed, but it was a great one.
A god
Both attempts were ill-fated. The first one ended when one of the boats smashed into the stable branch (pun intended) of a bush, instantly killing its entire crew
Second try was held up on the beach assault. There is no way to get to the beach fast enough to perform the required tasks without getting noticed early on and missing the window of opportunity. With reinforcements pouring in, the attackers were quickly defeated.
Twilight Struggle
AT solider
The plan was pretty good, short-cut offroad with the GMG in overwatch position with the AT gunners. I was shot (the first time) by a BMP way off in the distance that spotted us. The BMP was supposed to come in later as reinforcements, but unfortunately, they had clear line of sight. I was turned out from the passenger's seat hatch, so I got it full-force.
I respawned into an AI on Stag's MRAP. Outside, all hell was breaking lose with Taliban all around us closing in. There was a group pretty close, I put an M203 on them but they shot me. No AI available, so I could just watch things go down the drain.
All Alone
A god
After "Twilight Struggle", I guess everybody needed an easy mission. Unfortunately, this isn't one
Things started out well. The Spetsnaz team avoided detection until they got into position near the town, then launched their flare Unfortunately, the Warrior IFV that patrolled the town's perimeter spotted the group near the road (they have thermal optics). Someone from the Spetsnaz team successfully engaged the thing, killing the dismounts in the process, but that was of course like kicking over an anthill - everything got hectic, and the secondary UK base immediately dispatched gunships and reserve troops. Part of the troops were re-directed to the airbase when the shooting started there, but a rather large amound stayed in town. Alex team was decimated. Manuel managed to take out another Warrior IFV with the RPG-7 but the Apache flying overhead took offense at that and reduced Manuel to a red smear on the snow, leaving only Evans to fend for his life and eventually losing it.
The attempt was good. The Warrior patrol on the road was predictable, but in a tense moment like this things are easily overlooked. This had the potential of being the mission.
Message in a bottle
AA Specialist
No frills but action-packed mission. I like the setup up this one, better in fact that the original, but that's because of the island. The fighting going on everywhere and the Syndikat troops in the town gave the impression of just being part of a bigger conflict, which was very nice. Unfortunately, the frame rate for me was extremely low.
I noticed in this mission (and later in the Ghost Recon mission) the tendency of some people to run in front of other people's line of fire. Unit cohesion is a real issue that needs to be worked on.
Missing in Action
Assistant Machine Gunner
This mission is difficult to lead since nobody has a radio. I still feel like the squad leader should have been a bit more outspoken, namely in directing people to watch for certain sectors or directing fire.
I had a weird situation were I all of a sudden had "You are dead" written all over the screen, but I wasn't dead at all. As a consequence, though, it seemed like my radio was suddenly very quiet, I could hardly hear anyone. Again, the lack of radios in the end made effective communication very difficult, over the sound of the helcopter and gunfire, some people did not hear me yell "get to the chopper".
White Rabbit
Team Leader Bravo
This mission showed me again why I sometimes hate to lead. First of all, let me state again that if you are hit and need medical attention by saying "I'm bleeding". We had three downed and none of them said anything recognizable. I can't look at everyone all the time, so imagine my surprise when I found out that everyone was either dead or incapacitated.
The result was a clusterfuck. I am partially to blame for that, but I need feedback from the team in order to work effectively, and that feedback was non-existent.
Second try Phantom dropped out momentarily. I tried to stop Alpha from blowing their charges but not in time. At that point I thought I was missing Valhalian, but it was actually Phantom that was left behind. For whatever reason, my communication to delay the explosion wasn't heard. It might be better for the squad leader to await confirmation from all teams that they evacuated the area.
Ivory Serpent
Squad Lead
Again, I nearly shot two people because they ran into my line of fire. As a general rule, do not try to just improve your firing position by running around, CHECK who is behind you I am not going to mention names, it's a general call to be more aware of your surroundings and yes, I do the same mistake.
Also, sometimes I think that an order to disengage is followed too slowly. Disengage means stop shooting and withdraw; if in doubt (at your own discretion) depoly smoke
The rest of the mission mostly went smoothly. There was a weird issue with not being able to place the satchels; if something like this happens, don't try to overcome this for half an hour. Just let the leader know there is an issue, what the issue is, and let him come up with a solution/workaround.
Viper's Nest
Viper-2 Pilot
One of the best helicopter missions around. The targets were varied and doable, and I think we did quite a good job. I managed to take out most of the remains of the convoy by rockets and Val did an excellent job gunning. The shit hit the fan when we had to fly CSAR and Val got shot in his gunner seat by a DShkM technical. It also ripped my engine, I had some trouble keeping the bird in the air due to reduced engine power, and was ordered back to base.
Unfortunately Viper-1 didn't make it, they got shot by the only guy with a MANPAD in the mission, because lightning reflexes for Flares only work on AI.
Mission failed, but it was a great one.
I don't need luck, I have ammo.