06-27-2016, 03:03 PM
Air Supply
(Command+APC commander+some dude on ground)
Whew. Finally beat this. First try was over soon but second was the charm.
As usual, the ground crew holed up in the building and waited for the air cavalry to bring in supplies and engineers. Variable and Mjolnir were flying the jets. Variable was escorting Alwarrens transport and MJ remained closer on station to provide CAS.
Few tough firefirefights for the ground crew as we waited, but this time we kept our heads down and all of us actually made it. Our jets kept the airspace clean and provided spot on CAS. It was fun to watch jets turn the town into a new parking lot. Awesome job guys, you likely saved our hides. Alwarren's transport dropped the supply pod and engineer team (Freeman, Stick) to ground. We spotted several hostiles when we were regrouping by APCs but lads in the air cleared the trash.
Unfortunately our APCs were out of fuel and we had to go fetch fuel truck from nearby fuel station. Again under air umbrella we pushed to fuel station on foot. Due preemptive air strike to nearby enemy outpost we met no resistance, and returned the truck. With a bit of trial and error we managed to refuel and eventually rearm our precious Marids. I wish the rearming process were less frustrating.
Alwarrens transport was refueling and rearming and Variable and MJ sweeped path clean to the east and softened our planned exit /breach by the outpost. At this point we lost MJ. APCs started the long march from Syrta and Alwarren shortly rejoined to provide helicopter support.
The march itself was uneventful. Freeman, Stick, Hellhammer manned the 2nd APC and me, Etzu and Blinddog were running the first. We encountered no resistance and due our effective air support, our planned breach by the FLOT was clean. We followed coast to friendly side of FLOT and mission was won.
This had one of the best mission ideas I have played. It had rifleworks, logistics, cargo lifting, helicopters, fixed wings, repairing. Much more than just pulling the trigger. The drive home was longish and there wasn't really that much to do except land navigating (which is fun!), but that happens and it didn't bother me. I was just happy to get home alive. Zeus on station would have been perfect, but apparently our god ran to some troubles with interface. Great work Etzu, look forward to replay this on some TT night in future.
Rescue (FHQ)
(David Armstrong)
After so many years we return to Everon. Unfortunately we suffered certain technical issues at the start. Etzus AT team was to take care of T-72 while my ragtag band of guerrillas was to assault nearby village and save some civvies from the appointment with a Dentist (Not Unnamed)
We had misfire incident at mission start which partially alerted the village. Etzus team opened up at a distance so we joined the fray from treeline. We were up against three full rifle squads, and after a while a BMP joined in. Our AT missed and we were out of AT, under heavy fire. Our position at tree line was impossible to hold. Two choices. Disappear to forest and hide from BMP there, or make a dash to barn to hide in buildings and to grab some hardware. As our objectives were at the village anyway and the BMP was temporarily moving away, I ordered a dash across the field, but was hit and never made it. BMP returned shortly and enjoyed a target practice. EOM. Great mission and look forward to try again.
Shopping Mall (FHQ)
(Autorifleman - Falcon (Etzu))
Fun NAPA mission which turned out to be one of the 'long march' missions! I was autorifleman in Etzus team. At mission start we held back as two other teams cleared village and procured trucks, our targets. Next we had to move those two trucks to preset meeting point. Losing the trucks would fail the mission. Trucks started moving to west and infantry covered the flanks.
We had few short firefights during our push, and soon my team was oredered to provide recce of enemy guard post. We moved in north side, spotted team of hostiles at some 400m distance. Other infantry teams pushed closer, and after a bit of waiting, we engaged the enemies. RPK isnt a sniper rifle, especially with irons at 400-500m but who needs accuracy when you have bag full of 75rnd drums. Short controlled bursts, Blinddog spotted hits, and outpost secure as Variables team did close quarters customer service. At this point we also suffered one loss due battlefield exhaustion.
Soon we had change of plans. Our meeting point was compromised, and we had to divert to alternate location. T-72 and BRDM blocked the way. We had a choice to go around or put RPGs t use. Not surprisingly Variable chose the latter, and my team was to set up and take a shot at T-72. We moved to forest, got our eyes on targets, and waited for other teams to get to position. We got order to fire and we took the shots at 200m range. We scored hits but it wasn't enough to destroy the tank. However our combined hits destroyed both vehicles and roadblock was secure. Great ambush.
We commandeered UAZ with hmg, scouted the path to new meeting point. We heard friendlies taking fire at a distance but we were too far to assist. However our trucks survived and they made it to meeting point. A great but long mission was won. Great teamwork and leading by Etzu and Variable.Â
(Command+APC commander+some dude on ground)
Whew. Finally beat this. First try was over soon but second was the charm.
As usual, the ground crew holed up in the building and waited for the air cavalry to bring in supplies and engineers. Variable and Mjolnir were flying the jets. Variable was escorting Alwarrens transport and MJ remained closer on station to provide CAS.
Few tough firefirefights for the ground crew as we waited, but this time we kept our heads down and all of us actually made it. Our jets kept the airspace clean and provided spot on CAS. It was fun to watch jets turn the town into a new parking lot. Awesome job guys, you likely saved our hides. Alwarren's transport dropped the supply pod and engineer team (Freeman, Stick) to ground. We spotted several hostiles when we were regrouping by APCs but lads in the air cleared the trash.
Unfortunately our APCs were out of fuel and we had to go fetch fuel truck from nearby fuel station. Again under air umbrella we pushed to fuel station on foot. Due preemptive air strike to nearby enemy outpost we met no resistance, and returned the truck. With a bit of trial and error we managed to refuel and eventually rearm our precious Marids. I wish the rearming process were less frustrating.
Alwarrens transport was refueling and rearming and Variable and MJ sweeped path clean to the east and softened our planned exit /breach by the outpost. At this point we lost MJ. APCs started the long march from Syrta and Alwarren shortly rejoined to provide helicopter support.
The march itself was uneventful. Freeman, Stick, Hellhammer manned the 2nd APC and me, Etzu and Blinddog were running the first. We encountered no resistance and due our effective air support, our planned breach by the FLOT was clean. We followed coast to friendly side of FLOT and mission was won.
This had one of the best mission ideas I have played. It had rifleworks, logistics, cargo lifting, helicopters, fixed wings, repairing. Much more than just pulling the trigger. The drive home was longish and there wasn't really that much to do except land navigating (which is fun!), but that happens and it didn't bother me. I was just happy to get home alive. Zeus on station would have been perfect, but apparently our god ran to some troubles with interface. Great work Etzu, look forward to replay this on some TT night in future.
Rescue (FHQ)
(David Armstrong)
After so many years we return to Everon. Unfortunately we suffered certain technical issues at the start. Etzus AT team was to take care of T-72 while my ragtag band of guerrillas was to assault nearby village and save some civvies from the appointment with a Dentist (Not Unnamed)
We had misfire incident at mission start which partially alerted the village. Etzus team opened up at a distance so we joined the fray from treeline. We were up against three full rifle squads, and after a while a BMP joined in. Our AT missed and we were out of AT, under heavy fire. Our position at tree line was impossible to hold. Two choices. Disappear to forest and hide from BMP there, or make a dash to barn to hide in buildings and to grab some hardware. As our objectives were at the village anyway and the BMP was temporarily moving away, I ordered a dash across the field, but was hit and never made it. BMP returned shortly and enjoyed a target practice. EOM. Great mission and look forward to try again.
Shopping Mall (FHQ)
(Autorifleman - Falcon (Etzu))
Fun NAPA mission which turned out to be one of the 'long march' missions! I was autorifleman in Etzus team. At mission start we held back as two other teams cleared village and procured trucks, our targets. Next we had to move those two trucks to preset meeting point. Losing the trucks would fail the mission. Trucks started moving to west and infantry covered the flanks.
We had few short firefights during our push, and soon my team was oredered to provide recce of enemy guard post. We moved in north side, spotted team of hostiles at some 400m distance. Other infantry teams pushed closer, and after a bit of waiting, we engaged the enemies. RPK isnt a sniper rifle, especially with irons at 400-500m but who needs accuracy when you have bag full of 75rnd drums. Short controlled bursts, Blinddog spotted hits, and outpost secure as Variables team did close quarters customer service. At this point we also suffered one loss due battlefield exhaustion.
Soon we had change of plans. Our meeting point was compromised, and we had to divert to alternate location. T-72 and BRDM blocked the way. We had a choice to go around or put RPGs t use. Not surprisingly Variable chose the latter, and my team was to set up and take a shot at T-72. We moved to forest, got our eyes on targets, and waited for other teams to get to position. We got order to fire and we took the shots at 200m range. We scored hits but it wasn't enough to destroy the tank. However our combined hits destroyed both vehicles and roadblock was secure. Great ambush.
We commandeered UAZ with hmg, scouted the path to new meeting point. We heard friendlies taking fire at a distance but we were too far to assist. However our trucks survived and they made it to meeting point. A great but long mission was won. Great teamwork and leading by Etzu and Variable.Â