06-17-2016, 04:57 PM
Master and Margarita
(Old god of the forest)
In the beginning, lord created the mission.
On the first hour of the mission it was dark, it rained and spirit of lord and couple of nicely designed CUP Zodiacs moved upon the faces of waters.
And the flock found altar, eh, stash of the lord.
And lord sayeth. Thou shalt kill a hereticphilistine, eh king, eh, USMC officer at the command post.
And the lord saw a wayward sheep (AI) missing from the flock.
And lord guided the missing sheep. And the missing sheep was bone headed. And lord sayeth fuck it.Â
And the flock sacrificed the bone headed AI to old gods of the forest.
And the flock walked through the forest.
And the flock sniper shotted the HVT, and the flock escaped.
And the wrath of the enemies of the lord followed.
And lord saw that a boat was stuck.
And lord sayeth: Let there be boat.
And lord saw that is was certainly not good, it was 15m, from shore, but lord sayeth fuck it, let them swim.
And the flock prevailed and narrowly escaped with boats.
On the 2nd hour of the mission, the tired flock, led by tribesman of Israel, wandereth lost in thedesert, eh forest.
And god saw them.
And god felt pity on their plight.
And god sayeth, "Let there be truck". And it was so.
And god saw it was good enough for the mortals.
A truck was guarded only by a single rifleman.
And the lost flock ignored the gift of the lord.
And god sayeth, "Let there be two unarmed Humwees".
And there were two unarmed, albeit poorly parked Humwees.
And the lost flock were blind and missed the Humwees.
And a god sent themangel, , scratch that, a Chinook helicopter to guide them.
And the lost flock missed it.
And the lost flock found a Vulcan and Avenger
And the lost flock shot the vehicles and the gunners.
And there was noise.
And god sayeth: Let there be mayhem. Let the wrath of lord pursue them, unless they hauleth ass.Â
And the flock evaded thelocusts, eh, fire teams of the lord that pursued them.
And the flock leader asked for a supply drop
And god sayeth a supply drop my ass.
And on the last hour the lost flock heard the wrath of the lords artillery.
And the lost flock had a firefight at artillery site.
And god sayeth, let there be alarm.
And the reinforcements couldn't drive and got stuck. This time lord didn't even bother.Â
And the flock escaped to forest and they had sacrificed 1h 45 mins to the lord.
A little blasphemy aside, I think you did great. Again it was proven that what ever the lord, eh mission designer plans, there is always something that players does differently. That said, the plan made sense, and both teams (Variable, Alwarren) put serious effort to remain unnoticed. You managed to snipe the target, and immediately bugged out. There was a patrol and truck returning when you were running to boats, they saw you clearly (or should have at least) so I sent them after you. It was a tough situation at the beach.
I assume that you got lost after 2nd landing? (I couldn't eavesdrop SR as you were way out of range), and it took you some time to find the arty. I thought you would commandeer a truck/cars and use it to cover the distance through forest, but you chose to move on foot. Sure, more silent that way, but it took also more time.
I think the radar site threw you off?. Radar site is one possible target, but this time it wasn't in your list.
From my point of view, the most critical moments were the firefight at the beach by command post, then passing the Vulcan and Avenger, then coming under fire from 2nd Vulcan by the road, and that you didn't stay there to find out wtf was shooting at you. Another close one was shooting down the Chinooks that were about to airlift the guns to safety.
From curating perspective, I controlled most reinforcements / search patrols by hand. If no hostiles had LOS or knowledge of your location and you kept moving, you were somewhat safe. You were operating behind FLOT, with mostly rear echelon troops/facilities and reserve units doing RnR near you. Calling in reinforcements takes time, and unless they see you, hear you, or can make educated guess of your plotted course, they won't find you magically. However more they have a fix of you for extended time, more the time works against you. In couple of cases you evaded search patrol narrowly, I doubt you even noticed them. The road leading to artillery had also fair number of infantry and a Vulcan. You made a very good call not to stay to fight them. They were supposed to come after you when you created scene at artillery site but due several issues, they never made it (don't ask).
I hope you had at least some fun. It was a long mission, hopefully worth it.
(Old god of the forest)
In the beginning, lord created the mission.
On the first hour of the mission it was dark, it rained and spirit of lord and couple of nicely designed CUP Zodiacs moved upon the faces of waters.
And the flock found altar, eh, stash of the lord.
And lord sayeth. Thou shalt kill a heretic
And the lord saw a wayward sheep (AI) missing from the flock.
And lord guided the missing sheep. And the missing sheep was bone headed. And lord sayeth fuck it.Â
And the flock sacrificed the bone headed AI to old gods of the forest.
And the flock walked through the forest.
And the flock sniper shotted the HVT, and the flock escaped.
And the wrath of the enemies of the lord followed.
And lord saw that a boat was stuck.
And lord sayeth: Let there be boat.
And lord saw that is was certainly not good, it was 15m, from shore, but lord sayeth fuck it, let them swim.
And the flock prevailed and narrowly escaped with boats.
On the 2nd hour of the mission, the tired flock, led by tribesman of Israel, wandereth lost in the
And god saw them.
And god felt pity on their plight.
And god sayeth, "Let there be truck". And it was so.
And god saw it was good enough for the mortals.
A truck was guarded only by a single rifleman.
And the lost flock ignored the gift of the lord.
And god sayeth, "Let there be two unarmed Humwees".
And there were two unarmed, albeit poorly parked Humwees.
And the lost flock were blind and missed the Humwees.
And a god sent them
And the lost flock missed it.
And the lost flock found a Vulcan and Avenger
And the lost flock shot the vehicles and the gunners.
And there was noise.
And god sayeth: Let there be mayhem. Let the wrath of lord pursue them, unless they hauleth ass.Â
And the flock evaded the
And the flock leader asked for a supply drop
And god sayeth a supply drop my ass.
And on the last hour the lost flock heard the wrath of the lords artillery.
And the lost flock had a firefight at artillery site.
And god sayeth, let there be alarm.
And the reinforcements couldn't drive and got stuck. This time lord didn't even bother.Â
And the flock escaped to forest and they had sacrificed 1h 45 mins to the lord.
A little blasphemy aside, I think you did great. Again it was proven that what ever the lord, eh mission designer plans, there is always something that players does differently. That said, the plan made sense, and both teams (Variable, Alwarren) put serious effort to remain unnoticed. You managed to snipe the target, and immediately bugged out. There was a patrol and truck returning when you were running to boats, they saw you clearly (or should have at least) so I sent them after you. It was a tough situation at the beach.
I assume that you got lost after 2nd landing? (I couldn't eavesdrop SR as you were way out of range), and it took you some time to find the arty. I thought you would commandeer a truck/cars and use it to cover the distance through forest, but you chose to move on foot. Sure, more silent that way, but it took also more time.
I think the radar site threw you off?. Radar site is one possible target, but this time it wasn't in your list.
From my point of view, the most critical moments were the firefight at the beach by command post, then passing the Vulcan and Avenger, then coming under fire from 2nd Vulcan by the road, and that you didn't stay there to find out wtf was shooting at you. Another close one was shooting down the Chinooks that were about to airlift the guns to safety.
From curating perspective, I controlled most reinforcements / search patrols by hand. If no hostiles had LOS or knowledge of your location and you kept moving, you were somewhat safe. You were operating behind FLOT, with mostly rear echelon troops/facilities and reserve units doing RnR near you. Calling in reinforcements takes time, and unless they see you, hear you, or can make educated guess of your plotted course, they won't find you magically. However more they have a fix of you for extended time, more the time works against you. In couple of cases you evaded search patrol narrowly, I doubt you even noticed them. The road leading to artillery had also fair number of infantry and a Vulcan. You made a very good call not to stay to fight them. They were supposed to come after you when you created scene at artillery site but due several issues, they never made it (don't ask).
I hope you had at least some fun. It was a long mission, hopefully worth it.