05-30-2016, 03:23 PM
Day on a farm
(Red god)
Not much for me to do here except to sip coffee and enjoy the twisted pleasure of watching you suffer in the hands of my marquis de sade mission. It is tough enough as it is without me making it worse. I did throw couple of small additions to fray and curator slot in this one is useful because of AIs tendency to get stuck, especially with tanks.
Props to Phoenix for taking the lead with this one, especially when the man knew well what to face. I think plans were good, you just missed with AT on first run, and had certain other issues with second one. Mission is winnable as it is. It isn't my best mission, it isn't my worst. It just is one of 'those missions'. The ones which demands sacrifice. Names to the red god.
Battle of Zaros
(Big Boy 2 Commander)
I was manning tank with Sphoenix and AI (no, not Evans). We were ordered back to city to get our eyes to northeast entrance to town. We got to station and RV'd Evans' infantry team at the roadblock (Evans, not the AI) . I switched to commanders seat and action started pretty quickly.
We were busy engaging infantry at a distance when first air threats showed up. My gunner, Sphoenix the Man , shot down helicopter apparently with a tank cannon. Hell of a shot. After this Neophron showed up. We reported it to HQ, but I didn't want to get out of tank. It feels stupid and silly to bunny hop on/off every time enemy aircraft is spotted. Chivalry cost us our tank. We got a revive and temporarily got assigned to Evans' infantry team. We soon had enemy tanks approaching. We neutralized the tanks, leaving one them damaged. That was to be our new home.
We commandeered T-100 with Sphoenix and manned the thing as a stationary roadblock. I used commanders HMG and SPhoenix was doing the gunning. Plenty of action, mostly against infantry with few very close calls against AT soldiers. Eventually we got it repaired, apparently by AI, and we did a sweep around the northern hill cleaning the yard and triggering mission end. Awesome experience, great coop with Sphoenix, and great mission by Etzu.
Punitive expedition
(Jasper-2 TL)
Great moody mission by Sphoenix. Upon start we moved to observe the target area from wind turbines and spotted several targets, including unarmed persons in the target area. We moved in, Jasper-2 moving on right flank. We got to few close encounters, Den provided light with flares and Val was giving overwatch with MMG. We cleared the first camp, and we spotted a ship and pier by shoreline. Again J-2 moved in right flank and we secured the objective.
Next we had to check out nearby island. We moved in with boats, very moody insertion, and J-2 secured right most beach. Short firefight at a pier. We got new intel from HQ, and I persuaded my commanding officer (Variable) to give us green light to check nearby radio tower. It was now pitch black and we were running short of flares. Enroute to radio tower we came across light resistance, but due weather, they were tough to spot. We eventually cleared a shack, but with cost of casualties. We got info to evacuate the island, and during our dash to boats we suffered one wounded and in end we were eaten by dragons. Good teamwork, fun mission. Tons of small details, custom voices, nice atmosphere. Look forward to play again.
Tank you very much (FHQ)
(Rifleman Charlie (Etzu))
Nice mission with a nice idea. Slow start with a moody hike in forest. At the barn we came underheavy fire whick killed Outlawz, mission leader. Manuel took over, and my team was charged of locating and refueling tanks. We eventually located third tank, got them full of fuel and during the march to north came under fire from apparently a BMP-2. We ditched the tanks, located BMP, and went to find launchers.Â
We took shots at BMP but missed. Unfortunately the BMP was turning remains of A+B to ketchup which resulted unacceptable casualties and mission fail. Great lead Etzu, great teamwork, fun mission!
(Red god)
Not much for me to do here except to sip coffee and enjoy the twisted pleasure of watching you suffer in the hands of my marquis de sade mission. It is tough enough as it is without me making it worse. I did throw couple of small additions to fray and curator slot in this one is useful because of AIs tendency to get stuck, especially with tanks.
Props to Phoenix for taking the lead with this one, especially when the man knew well what to face. I think plans were good, you just missed with AT on first run, and had certain other issues with second one. Mission is winnable as it is. It isn't my best mission, it isn't my worst. It just is one of 'those missions'. The ones which demands sacrifice. Names to the red god.
Battle of Zaros
(Big Boy 2 Commander)
I was manning tank with Sphoenix and AI (no, not Evans). We were ordered back to city to get our eyes to northeast entrance to town. We got to station and RV'd Evans' infantry team at the roadblock (Evans, not the AI) . I switched to commanders seat and action started pretty quickly.
We were busy engaging infantry at a distance when first air threats showed up. My gunner, Sphoenix the Man , shot down helicopter apparently with a tank cannon. Hell of a shot. After this Neophron showed up. We reported it to HQ, but I didn't want to get out of tank. It feels stupid and silly to bunny hop on/off every time enemy aircraft is spotted. Chivalry cost us our tank. We got a revive and temporarily got assigned to Evans' infantry team. We soon had enemy tanks approaching. We neutralized the tanks, leaving one them damaged. That was to be our new home.
We commandeered T-100 with Sphoenix and manned the thing as a stationary roadblock. I used commanders HMG and SPhoenix was doing the gunning. Plenty of action, mostly against infantry with few very close calls against AT soldiers. Eventually we got it repaired, apparently by AI, and we did a sweep around the northern hill cleaning the yard and triggering mission end. Awesome experience, great coop with Sphoenix, and great mission by Etzu.
Punitive expedition
(Jasper-2 TL)
Great moody mission by Sphoenix. Upon start we moved to observe the target area from wind turbines and spotted several targets, including unarmed persons in the target area. We moved in, Jasper-2 moving on right flank. We got to few close encounters, Den provided light with flares and Val was giving overwatch with MMG. We cleared the first camp, and we spotted a ship and pier by shoreline. Again J-2 moved in right flank and we secured the objective.
Next we had to check out nearby island. We moved in with boats, very moody insertion, and J-2 secured right most beach. Short firefight at a pier. We got new intel from HQ, and I persuaded my commanding officer (Variable) to give us green light to check nearby radio tower. It was now pitch black and we were running short of flares. Enroute to radio tower we came across light resistance, but due weather, they were tough to spot. We eventually cleared a shack, but with cost of casualties. We got info to evacuate the island, and during our dash to boats we suffered one wounded and in end we were eaten by dragons. Good teamwork, fun mission. Tons of small details, custom voices, nice atmosphere. Look forward to play again.
Tank you very much (FHQ)
(Rifleman Charlie (Etzu))
Nice mission with a nice idea. Slow start with a moody hike in forest. At the barn we came underheavy fire whick killed Outlawz, mission leader. Manuel took over, and my team was charged of locating and refueling tanks. We eventually located third tank, got them full of fuel and during the march to north came under fire from apparently a BMP-2. We ditched the tanks, located BMP, and went to find launchers.Â
We took shots at BMP but missed. Unfortunately the BMP was turning remains of A+B to ketchup which resulted unacceptable casualties and mission fail. Great lead Etzu, great teamwork, fun mission!