05-30-2016, 02:14 PM
Day on a farm
Forward Artillery Controller
First attempt ended kind of clusterfucky with all AT shots missing and the BTR-90 marching into the base like a parade on Independence Day. Turns out it wasn't the best idea to let the AT team handle the mines, but that is something that you only ever learn the hard way.
Second try, it looked like some technical difficulties made it impossible to destroy the tanks. First they didn't apparently trigger the mines, Javelin took two minutes to lock on, and SMAW had no penetration. *stomp*
Battle For Zaros
AAA Commander
Mid part of the mission was a bit of a downer since not much happened for the AA. We shot a few helos out of the sky as well as a jet and a couple of infantry, but that was it. At the end, though, we had quite a bit of action when we started to clean up the eastern part of town.
Noted that the headless client worked like a charm.
Punitive Expedition
Lowly Grunt
The one thing I disliked about the mission was the darkness, I would suspect that special forces would have NVG's. It was so dark that I got stuck on obstacles running in place, and there were some issue with the map popping up when someone ordered illumination.
Other than that, cool mission with a very gritty atmosphere and good voice overs. Damn, I need to start getting voice actors for my missions too -_-
We lost Variable and the medic versus the end of it, I attribute this to the darkness and the inability to see very much.
Tank you very much
Benevolent Deity
As is so often when playing/watching my own mission, I was sure everybody must have been bored, and this feeling always intensifies when I curate since I don't hear player talk.
The assault on the factory went quite well it seems. I should probably put some dots on the map were the tanks are, from a birds-eye-perspective it was pretty obvious but I guess from the ground it wasn't that easy to find the tank.
As Varanon pointed out, the BMP-2 at the ammo depot ended it. At that point I decided to call the mission a failure, since the tanks couldn't be manned anymore and that would not work on the way to the exfil.
Prince of Persia VII
Squad leader, then warged into a Rifleman at Bravo
We left Stag (Marksman) on the hilltop overlooking the Ghost Hotel to take care of one of the targets, while myself, Val and Manuel went for Lt. Gastovski. Unfortunately, we ran into a guardpost that I had to kill, but he ate so many bullets that his friends got notified. I wasn't aware of a guy in my back, Manuel tried to shoot him but again, eh ate so many bullets that he had time to one-shot me in the head.
In my afterlife, I warged into a rifleman in Bravo and was killed by a Hunter HMG. Sucked to be me.
Forward Artillery Controller
First attempt ended kind of clusterfucky with all AT shots missing and the BTR-90 marching into the base like a parade on Independence Day. Turns out it wasn't the best idea to let the AT team handle the mines, but that is something that you only ever learn the hard way.
Second try, it looked like some technical difficulties made it impossible to destroy the tanks. First they didn't apparently trigger the mines, Javelin took two minutes to lock on, and SMAW had no penetration. *stomp*
Battle For Zaros
AAA Commander
Mid part of the mission was a bit of a downer since not much happened for the AA. We shot a few helos out of the sky as well as a jet and a couple of infantry, but that was it. At the end, though, we had quite a bit of action when we started to clean up the eastern part of town.
Noted that the headless client worked like a charm.
Punitive Expedition
Lowly Grunt
The one thing I disliked about the mission was the darkness, I would suspect that special forces would have NVG's. It was so dark that I got stuck on obstacles running in place, and there were some issue with the map popping up when someone ordered illumination.
Other than that, cool mission with a very gritty atmosphere and good voice overs. Damn, I need to start getting voice actors for my missions too -_-
We lost Variable and the medic versus the end of it, I attribute this to the darkness and the inability to see very much.
Tank you very much
Benevolent Deity
As is so often when playing/watching my own mission, I was sure everybody must have been bored, and this feeling always intensifies when I curate since I don't hear player talk.
The assault on the factory went quite well it seems. I should probably put some dots on the map were the tanks are, from a birds-eye-perspective it was pretty obvious but I guess from the ground it wasn't that easy to find the tank.
As Varanon pointed out, the BMP-2 at the ammo depot ended it. At that point I decided to call the mission a failure, since the tanks couldn't be manned anymore and that would not work on the way to the exfil.
Prince of Persia VII
Squad leader, then warged into a Rifleman at Bravo
We left Stag (Marksman) on the hilltop overlooking the Ghost Hotel to take care of one of the targets, while myself, Val and Manuel went for Lt. Gastovski. Unfortunately, we ran into a guardpost that I had to kill, but he ate so many bullets that his friends got notified. I wasn't aware of a guy in my back, Manuel tried to shoot him but again, eh ate so many bullets that he had time to one-shot me in the head.
In my afterlife, I warged into a rifleman in Bravo and was killed by a Hunter HMG. Sucked to be me.
I don't need luck, I have ammo.