02-15-2016, 01:43 PM
Agreed with Stag's assessment, the brief AAR was definitely a good thing.
CSI Opfor
I picked this one since we rarely ever play it.
Our approach was mostly obscured by a lot ridge line right at the edge of the AO, so we didn't really see much. The first enemy contact was literally 15 meters in front of us. From there on, we were right in the middle of everything, and while everybody did an admirable job, we quickly got decimated. When I tried to retreat further back the building I picked for cover was occupied by no less than four enemies. While we got them all, we paid dearly for it, including our beloved leader (a.k.a me)
Day on a farm
Had a few technical difficulties at the start, Val kept getting disconnected, so the start was slow. Boy, this really deserved the predicate "The night is dark and full of terrors". The fireworks at the farmhouse was quite dazzling, and once we were in lock-down position, we were flanked by a sneaky team of sneaky Russians on our right flank that we luckily were able to dispatch.
The mortar was hard to spot but I saw it through the sight of the static TOW launcher, but by that time it was already too late.
I agree that the Mortar task was easy to overlook, especially in the hassle of setting up the defenses. Varanon did a good job, but it was pretty much chaos there and hard to keep control.
Lead the charge
The night was dark and full of arty fire. When we waited at the insertion line, we had the pleasure of watching our artillery pound half a platoon of Russian mechanized infantry into the ground.
Due to the waypoint bug our armoured support was delayed, causing the loss of Buffalo-3.
The fight in the forest was brutal. Most of the time we were jumped. I have NVG's, so switching between optics caused me some trouble because of the ACOG not having night vision.
Still, we managed to push through, with most of our team intact, and not even a medic since Evans' backpack was missing the Medikit. Good job to everyone involved.
The Akala situation
First of all, absolutely excellent job done by my team, with Den as the driver and Varanon as the gunner in the Abrams. We managed to stay alive up until the end, took out the two tanks and the Shilka, and generally kiced ass and chewed bubblegum. Really good job.
The only time we got hit at all was when we drove back to help the Bradley that was stuck, and thinking about it it was stupid of me not to just jump into Zeus and fix the problem with that. We would have been undamaged otherwise.
The mission started out a bit lame for us. McGregor was taking a very cautious approach, and quite frankly, I don't think that any other sort of approach would work. McG did a great job in leading this one.
In the end, we made it across the bridge among the smoldering ruins of the checkpoint. Good mission, and again, kudos to my tank crew.
Prodigal Son
The stealthy approach to the compound worked, and frankly, I wonder what exactly spotted us. I suspect it was a perimeter guard, since there was one a bit to our right and up the hill slope, as I later saw from my post-mortem camera. I got killed by a grenade when we assaulted, probably because I just stormed in Alahu-Akbar-Style lobbing grenades at the crewmen.
But we did prevent them from manning the APC, which was the whole point.
When the Hind came, Phantom took shots at it, but it is incredibly hard to hit it; unfortunately, the following strafing run of the Hind helped Phantom to an extra serving of lead followed by premature exitus. Fortunately, the APC crew managed to damage the chopper good enough so that it went down. Unfortunately, the gunner is obviously an engineer, because he got out and repaired the chopper. The Pilot was obviously a bit itchy and took off immediately without waiting for the gunner to get in. The gunner was squished by the front wheel of the hind, so the hind was back in the air but without teeth, and didn't pose a challenge anymore.
It could have gone very different, and at one point, the mission was on the edge of a knife really, namely when the BTR came up. The BMP managed to neutralize it, but the crew and infantry got out and one of them had an RPG-7... good bye BMP. If that hadn't happened, there would have been a good chance to finish the mission.
Bottom line, I agree with the changes that Stag proposed.
All in all, good games yesterday.
CSI Opfor
I picked this one since we rarely ever play it.
Our approach was mostly obscured by a lot ridge line right at the edge of the AO, so we didn't really see much. The first enemy contact was literally 15 meters in front of us. From there on, we were right in the middle of everything, and while everybody did an admirable job, we quickly got decimated. When I tried to retreat further back the building I picked for cover was occupied by no less than four enemies. While we got them all, we paid dearly for it, including our beloved leader (a.k.a me)
Day on a farm
Had a few technical difficulties at the start, Val kept getting disconnected, so the start was slow. Boy, this really deserved the predicate "The night is dark and full of terrors". The fireworks at the farmhouse was quite dazzling, and once we were in lock-down position, we were flanked by a sneaky team of sneaky Russians on our right flank that we luckily were able to dispatch.
The mortar was hard to spot but I saw it through the sight of the static TOW launcher, but by that time it was already too late.
I agree that the Mortar task was easy to overlook, especially in the hassle of setting up the defenses. Varanon did a good job, but it was pretty much chaos there and hard to keep control.
Lead the charge
The night was dark and full of arty fire. When we waited at the insertion line, we had the pleasure of watching our artillery pound half a platoon of Russian mechanized infantry into the ground.
Due to the waypoint bug our armoured support was delayed, causing the loss of Buffalo-3.
The fight in the forest was brutal. Most of the time we were jumped. I have NVG's, so switching between optics caused me some trouble because of the ACOG not having night vision.
Still, we managed to push through, with most of our team intact, and not even a medic since Evans' backpack was missing the Medikit. Good job to everyone involved.
The Akala situation
First of all, absolutely excellent job done by my team, with Den as the driver and Varanon as the gunner in the Abrams. We managed to stay alive up until the end, took out the two tanks and the Shilka, and generally kiced ass and chewed bubblegum. Really good job.
The only time we got hit at all was when we drove back to help the Bradley that was stuck, and thinking about it it was stupid of me not to just jump into Zeus and fix the problem with that. We would have been undamaged otherwise.
The mission started out a bit lame for us. McGregor was taking a very cautious approach, and quite frankly, I don't think that any other sort of approach would work. McG did a great job in leading this one.
In the end, we made it across the bridge among the smoldering ruins of the checkpoint. Good mission, and again, kudos to my tank crew.
Prodigal Son
The stealthy approach to the compound worked, and frankly, I wonder what exactly spotted us. I suspect it was a perimeter guard, since there was one a bit to our right and up the hill slope, as I later saw from my post-mortem camera. I got killed by a grenade when we assaulted, probably because I just stormed in Alahu-Akbar-Style lobbing grenades at the crewmen.
But we did prevent them from manning the APC, which was the whole point.
When the Hind came, Phantom took shots at it, but it is incredibly hard to hit it; unfortunately, the following strafing run of the Hind helped Phantom to an extra serving of lead followed by premature exitus. Fortunately, the APC crew managed to damage the chopper good enough so that it went down. Unfortunately, the gunner is obviously an engineer, because he got out and repaired the chopper. The Pilot was obviously a bit itchy and took off immediately without waiting for the gunner to get in. The gunner was squished by the front wheel of the hind, so the hind was back in the air but without teeth, and didn't pose a challenge anymore.
It could have gone very different, and at one point, the mission was on the edge of a knife really, namely when the BTR came up. The BMP managed to neutralize it, but the crew and infantry got out and one of them had an RPG-7... good bye BMP. If that hadn't happened, there would have been a good chance to finish the mission.
Bottom line, I agree with the changes that Stag proposed.
All in all, good games yesterday.
I don't need luck, I have ammo.