Crash Site RED
Well I beg to differ. You did fly off straight over the target, the first thing I thought when you had dropped us off and flew away was "He's going to get shot down". I would have circled the area at a wide range, maybe get closer after a while.
I had one nice shot at the armed Hunter, hit it square in its side and it lit up like a Christmas Tree. The next time I tried to take a shot (at the APC) the latter one planted a 30 mm shell squarely in my face. Ouch.
All in all, good work. I liked how the AI behaved on this one, especially the group that flanked around the fence and got into our side (well, your side - I was spectating).
Not Today
Great mission. The beginning was a bit slideshowish for me too, lots of explosions, particles, etc. I liked the premise of the mission, and I liked the atmosphere. All in all a really great experience.
One thing I noticed is that we had some false reports of vehicle classes. It's not a big issue, but a BRDM-2 is quite a different threat category than a BMP-2. Not trying to be patronizing here, don't get this the wrong way. I am going to start a new thread with an identification guide for vehicles.
Jolly Green
Not much to say about this, I was the last man standing and raked up quite a number of kills. Some of the enemies literally ran into the door I was guarding and started to pile out outside. A key factor to this mission for the helicopter pilot is: Keep comms up. You need to be constantly in contact with the ground team so you can see when the signal gets better or worse. Also, the ground team neither had maps nor compasses, so there is no way to mark it and most of the time no way to state a direction.
(01-15-2016, 09:51 AM)UnNamedGER link Wrote:Also I prefer waiting to extract someone to being sent to spectator.
Well I beg to differ. You did fly off straight over the target, the first thing I thought when you had dropped us off and flew away was "He's going to get shot down". I would have circled the area at a wide range, maybe get closer after a while.
I had one nice shot at the armed Hunter, hit it square in its side and it lit up like a Christmas Tree. The next time I tried to take a shot (at the APC) the latter one planted a 30 mm shell squarely in my face. Ouch.
All in all, good work. I liked how the AI behaved on this one, especially the group that flanked around the fence and got into our side (well, your side - I was spectating).
Not Today
Great mission. The beginning was a bit slideshowish for me too, lots of explosions, particles, etc. I liked the premise of the mission, and I liked the atmosphere. All in all a really great experience.
One thing I noticed is that we had some false reports of vehicle classes. It's not a big issue, but a BRDM-2 is quite a different threat category than a BMP-2. Not trying to be patronizing here, don't get this the wrong way. I am going to start a new thread with an identification guide for vehicles.
Jolly Green
Not much to say about this, I was the last man standing and raked up quite a number of kills. Some of the enemies literally ran into the door I was guarding and started to pile out outside. A key factor to this mission for the helicopter pilot is: Keep comms up. You need to be constantly in contact with the ground team so you can see when the signal gets better or worse. Also, the ground team neither had maps nor compasses, so there is no way to mark it and most of the time no way to state a direction.
I don't need luck, I have ammo.