04-27-2015, 01:28 PM
co@17_rfaf_altian_vacation_peoples_militia
Well... quite laggy. it looked quite promising, but some things were just f**ked up like having a RHS AA launcher but vanilla AA ammo. And of course the 350 AI on the map (or was it in the city?). I was killed soon after we took cover in the first compound. I only once saw an enemy but it was too laggy for me to get the aim right and he disappeared again.
co17_breakthrough
a nice mission, although a little easy and Lego an me didn't see too much action.
We started about half a kilometer north of the first objective ( I guess Google translator didn't come handy only for me on this one). when we had view of the outskirts CAS showed up over us and started everything we were able to see so we asked Command for permission to move on to scouting the factory.
there we noticed that we had to get very close to the factory, which was no problem as there only were two APC in the compound (of which we could see one) and two men on the opposite side of the valley, all of which were quickly wiped out by the Tank and the CAS team.
Command gave us a ride to the other side of the valley where we got up onto a mountain south of the city we were to defend. while we were scouting the city and trying to decide were to set up Command killed an infantry squad on the top of the mountain. we then moved a bit around the city being able to watch a MBT being shot by CAS. since nothing else came up down the street we moved on to the southern side of the mountain from where we watched the Tank take out a mechanized squad and a tank before the mission ended.
personally I din't mind having to walk a while when playing sniper/spotter, but enemys at the objectives were very few and maybe we should have tried to get onto the mountains south of the road from the beginning to have a view of the objectives.
co@14_foehammer
It worked... almost... again xD
Deploying Alfa was a piece of cake, since the north east of the castle was clear in the beginning of the mission. since I took fire when I took off I went to a waiting position 1km east of the castle waiting for orders.Only after a while hovering there it came through that CAS was down on the ground. I gave their crash site a pass, but there was no way I could be able to land close to them as they crashed in the middle of the forrest so I returned to my waiting position. When Alfa called I was not too sure about the LZ they designated me, inside the the castle perimeter, so I gave it a pass decided it was okay and landed. As Alfa and Charlie had taken some hits and were engaged boarding took a while but went without incident and we took off again and made it back to the airfield without trouble where, after landing, for some reason the main rotor decided to break.
something was a bit weird about the chopper this time, I did not have HUD this time (not too sure I had one the last time though), I did not have a radar (had it last time) and for some reason the blackhawk handled like a little bird which was really weird.
co@15_fhq_rhs_bloodlines
Deployment to our (Alfa 2) OP went smooth and we were soon supplied with an ammo crate. at that point one or two of us should probably have taken a stinger instead of a javelin, but we could not have known how close the enemy gunship was going to pass us.
the first wave of tanks was easily destroyed, as was the second. At that point we started to run out of ammo and were engaged by at least one infantry squad and at least once shot at by an AAA-vehicle and I pretty soon took a bullet to the head.
co@13_otl7_rhs_didymos_pass
that was an intense one.
in the beginning there was not much to do for me even though I was lucky to get the front right maschinegun of the APC and was able to look out front and even shoot at one or two things.
everything was going smooth until we ran into an ambush and our vehicle was destroyed. luckily I got out and put some distance between the apc and myself before it blew up. I was then being shot at by the RPG gunner who had destroyed the APC but was able to kill him. luckily I was not too steady as I turned towards another gun sound and shot twice before I noticed that it was not a foe.
We then moved on foot to the next village and were engaged on our way. after a short engagement Variable ordered us to get to the other side of the road and then into the village were we encountered a tank which did not notice Us and we were able to take out with three RPG-7 in quick order. after the village we moved up the hills and were engaged close range by a Squad we were directly runing to. we were able to overwhelm them and take their ammo and weapons. when we moved up the hill we were engaged by the squad which had engaged us on the other side of the village again. we suppressed them and moved up on the hill until we had a superior position and killed them off. while we were busy with that squad more enemys showed up and we spotted a survivor of our tank troops trying to find a weapon and engaging enemys. we suppressed the enemys around him to enable him join up with us. when he arrived at our position we disengaged and moved to the hilltop and had our first view on the enemy camp. variable called artillerystrikes on the camp and killed two enemy APC and a bunch of infantry when we were suddenly attacked from behind. we moved to engage them and flanked them, killing them without taking losses and even being able to rearm on their gear.
we then moved to another hill closer to the enemy camp from were we had a better view when a tank showed up on the road below us. while we were still setting up on it its turret turned towards us and I shot my first rocket, missing it by 5meters because it still was moving and I have no experience with the rpg 7 ^^. then we tried to maneuver to positions to shoot the tank while being shot at by a maschinegun in the valley. went the tank stopped in our west Outlawz gave it a shot, missing by one or two meters and I shot a rocket too missing by 50 meters at least and getting shot in the head in return.
Well... quite laggy. it looked quite promising, but some things were just f**ked up like having a RHS AA launcher but vanilla AA ammo. And of course the 350 AI on the map (or was it in the city?). I was killed soon after we took cover in the first compound. I only once saw an enemy but it was too laggy for me to get the aim right and he disappeared again.
co17_breakthrough
a nice mission, although a little easy and Lego an me didn't see too much action.
We started about half a kilometer north of the first objective ( I guess Google translator didn't come handy only for me on this one). when we had view of the outskirts CAS showed up over us and started everything we were able to see so we asked Command for permission to move on to scouting the factory.
there we noticed that we had to get very close to the factory, which was no problem as there only were two APC in the compound (of which we could see one) and two men on the opposite side of the valley, all of which were quickly wiped out by the Tank and the CAS team.
Command gave us a ride to the other side of the valley where we got up onto a mountain south of the city we were to defend. while we were scouting the city and trying to decide were to set up Command killed an infantry squad on the top of the mountain. we then moved a bit around the city being able to watch a MBT being shot by CAS. since nothing else came up down the street we moved on to the southern side of the mountain from where we watched the Tank take out a mechanized squad and a tank before the mission ended.
personally I din't mind having to walk a while when playing sniper/spotter, but enemys at the objectives were very few and maybe we should have tried to get onto the mountains south of the road from the beginning to have a view of the objectives.
co@14_foehammer
It worked... almost... again xD
Deploying Alfa was a piece of cake, since the north east of the castle was clear in the beginning of the mission. since I took fire when I took off I went to a waiting position 1km east of the castle waiting for orders.Only after a while hovering there it came through that CAS was down on the ground. I gave their crash site a pass, but there was no way I could be able to land close to them as they crashed in the middle of the forrest so I returned to my waiting position. When Alfa called I was not too sure about the LZ they designated me, inside the the castle perimeter, so I gave it a pass decided it was okay and landed. As Alfa and Charlie had taken some hits and were engaged boarding took a while but went without incident and we took off again and made it back to the airfield without trouble where, after landing, for some reason the main rotor decided to break.
something was a bit weird about the chopper this time, I did not have HUD this time (not too sure I had one the last time though), I did not have a radar (had it last time) and for some reason the blackhawk handled like a little bird which was really weird.
co@15_fhq_rhs_bloodlines
Deployment to our (Alfa 2) OP went smooth and we were soon supplied with an ammo crate. at that point one or two of us should probably have taken a stinger instead of a javelin, but we could not have known how close the enemy gunship was going to pass us.
the first wave of tanks was easily destroyed, as was the second. At that point we started to run out of ammo and were engaged by at least one infantry squad and at least once shot at by an AAA-vehicle and I pretty soon took a bullet to the head.
co@13_otl7_rhs_didymos_pass
that was an intense one.
in the beginning there was not much to do for me even though I was lucky to get the front right maschinegun of the APC and was able to look out front and even shoot at one or two things.
everything was going smooth until we ran into an ambush and our vehicle was destroyed. luckily I got out and put some distance between the apc and myself before it blew up. I was then being shot at by the RPG gunner who had destroyed the APC but was able to kill him. luckily I was not too steady as I turned towards another gun sound and shot twice before I noticed that it was not a foe.
We then moved on foot to the next village and were engaged on our way. after a short engagement Variable ordered us to get to the other side of the road and then into the village were we encountered a tank which did not notice Us and we were able to take out with three RPG-7 in quick order. after the village we moved up the hills and were engaged close range by a Squad we were directly runing to. we were able to overwhelm them and take their ammo and weapons. when we moved up the hill we were engaged by the squad which had engaged us on the other side of the village again. we suppressed them and moved up on the hill until we had a superior position and killed them off. while we were busy with that squad more enemys showed up and we spotted a survivor of our tank troops trying to find a weapon and engaging enemys. we suppressed the enemys around him to enable him join up with us. when he arrived at our position we disengaged and moved to the hilltop and had our first view on the enemy camp. variable called artillerystrikes on the camp and killed two enemy APC and a bunch of infantry when we were suddenly attacked from behind. we moved to engage them and flanked them, killing them without taking losses and even being able to rearm on their gear.
we then moved to another hill closer to the enemy camp from were we had a better view when a tank showed up on the road below us. while we were still setting up on it its turret turned towards us and I shot my first rocket, missing it by 5meters because it still was moving and I have no experience with the rpg 7 ^^. then we tried to maneuver to positions to shoot the tank while being shot at by a maschinegun in the valley. went the tank stopped in our west Outlawz gave it a shot, missing by one or two meters and I shot a rocket too missing by 50 meters at least and getting shot in the head in return.