04-21-2015, 01:07 PM
Core Advance
The HQ team would have been better off with a titan launcher than the RPG-42, although the range to the two tanks was very much on the edge of the Titan's launch window. I didn't get to shoot much in the beginning of the mission, but the later part was getting quite claws-and-teeth when we were taking that high tower outpost. In General the mission could have used more enemies, but as Outlawz already said, the allied AI was too efficient, but then, it's hard to make this work and it might look completely different on the next try.
The two Mora MBT's were bitches though. They pretty much took out our T-100 and two APC's even while they were immobilized. That should have gone more smoothly, especially with the ATGM's from the APC's.
Bloodlines
I have no idea why it was slow for some of you, it certainly wasn't for me. There are around 200 AI on the map, some in cities, but that shouldn't really make such a bit impact on performance, and for me it didn't. Most of them are in vehicles anyway. I can try to disableSimulation on them as long as they are not supposed to move, maybe that will improve performance.
The patrolling MI-8 needs to be taken out by the ground team, and I would really suggest the choppers fly NOE as far as they can since there are patrols and vanguard APC's in the area that might cause quite a bit of problems, as Bravo found out the hard ware. Also, a good overview position is needed, and security for the teams since there are patrols on the hills as well.
I think the ending was a fluke. I quickly checked when the "Task Failed" message came up, and it was in fact a single BMP that got through, but the infantry had disembarked, and now I realize I should count not the units but the vehicles only that breached the wall, otherwise a single APC disembarking its troops is a problem.
I'll fix that ASAP.
Lost Squad
Fun fun fun as usual. I love the mission, also because it's pretty much a quickie.
Operation Red Tiger
The mission isn't terrible, but there are a few things that are amiss. Two pilots for the little bird is useless, as the infantry squad is too big to fit in the littlebird unless one pilot stays in base. Splitting up the team would work, but still, the copilot has little to nothing to do then. The enemy presence at the base is ridiculous, and nothing on the perimeter which feels a bit unnatural. Overall not a bad mission, it just lacks polish.
It's a hard nut to crack, especially with the Tigris. There is little to be done about it unless we go around to the southestern part. There is a hill there that might be good enough to engage the Tigris from range; once it is out, the chopper will be able to do a lot of damage.
PMC Versus mission 13: Operation Ultio Obtingens
I really liked the beginning of the mission, especially the first time we played it, with our crew shooting down the Frogfoots (Frogfeet?). The late part got a bit boring, as it usually gets when you are hunting down the last men standing. I think Varanon needs to post his script set he once did to make enemies retreat if they have dropped below a certain threshold.
The HQ team would have been better off with a titan launcher than the RPG-42, although the range to the two tanks was very much on the edge of the Titan's launch window. I didn't get to shoot much in the beginning of the mission, but the later part was getting quite claws-and-teeth when we were taking that high tower outpost. In General the mission could have used more enemies, but as Outlawz already said, the allied AI was too efficient, but then, it's hard to make this work and it might look completely different on the next try.
The two Mora MBT's were bitches though. They pretty much took out our T-100 and two APC's even while they were immobilized. That should have gone more smoothly, especially with the ATGM's from the APC's.
Bloodlines
I have no idea why it was slow for some of you, it certainly wasn't for me. There are around 200 AI on the map, some in cities, but that shouldn't really make such a bit impact on performance, and for me it didn't. Most of them are in vehicles anyway. I can try to disableSimulation on them as long as they are not supposed to move, maybe that will improve performance.
The patrolling MI-8 needs to be taken out by the ground team, and I would really suggest the choppers fly NOE as far as they can since there are patrols and vanguard APC's in the area that might cause quite a bit of problems, as Bravo found out the hard ware. Also, a good overview position is needed, and security for the teams since there are patrols on the hills as well.
I think the ending was a fluke. I quickly checked when the "Task Failed" message came up, and it was in fact a single BMP that got through, but the infantry had disembarked, and now I realize I should count not the units but the vehicles only that breached the wall, otherwise a single APC disembarking its troops is a problem.
I'll fix that ASAP.
Lost Squad
Fun fun fun as usual. I love the mission, also because it's pretty much a quickie.
Operation Red Tiger
The mission isn't terrible, but there are a few things that are amiss. Two pilots for the little bird is useless, as the infantry squad is too big to fit in the littlebird unless one pilot stays in base. Splitting up the team would work, but still, the copilot has little to nothing to do then. The enemy presence at the base is ridiculous, and nothing on the perimeter which feels a bit unnatural. Overall not a bad mission, it just lacks polish.
It's a hard nut to crack, especially with the Tigris. There is little to be done about it unless we go around to the southestern part. There is a hill there that might be good enough to engage the Tigris from range; once it is out, the chopper will be able to do a lot of damage.
PMC Versus mission 13: Operation Ultio Obtingens
I really liked the beginning of the mission, especially the first time we played it, with our crew shooting down the Frogfoots (Frogfeet?). The late part got a bit boring, as it usually gets when you are hunting down the last men standing. I think Varanon needs to post his script set he once did to make enemies retreat if they have dropped below a certain threshold.
I don't need luck, I have ammo.