Foehammer
A new version of a glorious mission that we had already played a few months ago.
Unfortunately, I flew the Apache way too aggressively and let us get in the fire of 3 BMPs, downing us almost instantaneously.
You can see in the video Variable posted this morning, he tells us to keep moving as we are stationary and under fire â at this moment I pushed forward, towards enemy armor and certain death.
Lessons learned â I will be spending time in the editor to get more flight time.
Second Breakfast
Our second try of Manuelâs mission. I really enjoyed it as target confirmation was paramount, our last try being unsuccessful because of too many civilian casualties. We managed to make it through without any civilian down as far as I know (I think you are allowed one or two perhaps?). Key is that we didnât use the Mk19.
Our dear Etzu became quite intimate with an RPG at the very beginning â I didnât even realize when it happened â which put me in command. It was tough switching from channel to channel, but I realized later on you could switch channels using the NumPad.
My team did a hell of a job, with Unnamed and Stick on the UAV, and Misha and Maverick with me on point. Not a single death, only flesh wounds.
I do have to say that the use of the M240B bipod was very problematic for me. I found myself stuck for minutes at a time, not being able to do anything but look through the scope and shoot. Inventory, movements and actions were all unavailable. I think this happened when I ran out of rounds and had to reload while resting on the bipod.
It unstuck after a minute or two. Still, not a pleasant experience.
Kudos to Variable on leading this one. Communication was not easy.
On the mission itself, I loved the callsigns. I think it could do with just one or two objectives that can be randomized, instead of all three â it added to the mission length without necessarily providing brand new tactical situations.
A new version of a glorious mission that we had already played a few months ago.
Unfortunately, I flew the Apache way too aggressively and let us get in the fire of 3 BMPs, downing us almost instantaneously.
You can see in the video Variable posted this morning, he tells us to keep moving as we are stationary and under fire â at this moment I pushed forward, towards enemy armor and certain death.
Lessons learned â I will be spending time in the editor to get more flight time.
Second Breakfast
Our second try of Manuelâs mission. I really enjoyed it as target confirmation was paramount, our last try being unsuccessful because of too many civilian casualties. We managed to make it through without any civilian down as far as I know (I think you are allowed one or two perhaps?). Key is that we didnât use the Mk19.
Our dear Etzu became quite intimate with an RPG at the very beginning â I didnât even realize when it happened â which put me in command. It was tough switching from channel to channel, but I realized later on you could switch channels using the NumPad.
My team did a hell of a job, with Unnamed and Stick on the UAV, and Misha and Maverick with me on point. Not a single death, only flesh wounds.
I do have to say that the use of the M240B bipod was very problematic for me. I found myself stuck for minutes at a time, not being able to do anything but look through the scope and shoot. Inventory, movements and actions were all unavailable. I think this happened when I ran out of rounds and had to reload while resting on the bipod.
It unstuck after a minute or two. Still, not a pleasant experience.
Kudos to Variable on leading this one. Communication was not easy.
On the mission itself, I loved the callsigns. I think it could do with just one or two objectives that can be randomized, instead of all three â it added to the mission length without necessarily providing brand new tactical situations.