03-31-2015, 05:03 PM
Wood Cutters
For the longest time in that mission, I was the helo gunner, first in Val's gunship, then in Unnamed. My biggest problem during the mission was keeping overview and identifying targets. TBH, I marveled that I didn't friendly-fire anyone. Identifying units was hellishly difficult since the colors were approximately the same and at the distance we were. everything was vanishing into the fog.
On top of that the map was getting way too cluttered for me to recognize anything. It gave me an idea for MapDraw: I will add a key to quick-report targets, and start to fade out the markers to half-transparent after a certain amount of time, maybe even deleting them after a while. That will for one thing make it easier to report targets, and will unclutter the map.I can probably also display a UI during the mission (not sure about the briefing phase).
Still, I like the mission.
Lost Squad
Yeah, I cheated somewhat. I immediately knew where we were, and I knew that Devil's Castle was on top of the hill to the south (during the mission, I always kept saying Castle Black - I read too much "a song of ice and fire" I guess).
I guess part of the problem in this mission was that some people didn't react/move and we had some issues orientation, plus some technical issues (I remember someone saying "Drop your weapon and pick it up again"). The major problem though was the fact that the choppers dropped like flies. Etzu was immediately hit by an Igla (it's ridiculous how fast the AI pilots operate the flares - a human can't do that). Unnamed got his tail rotor shot of, and so was the last chopper (Den's?). I don't really know why it went so fast. We weren't very exposed, but as far as I could see we did not have gunship support which could have taken off a lot of heat from the other choppers.
Versus: Operation Chirurgia Arcanus
I do think it should be possible to time the arty strike correctly so that it gets the convoy too. It doesn't seem to have a long flying time, and the convoy slows down when they pass the fuel depot.
At the high priest we were discovered too early I guess, putting us into a situation were we only could react and not act. That put us at a disadvantage.
For the longest time in that mission, I was the helo gunner, first in Val's gunship, then in Unnamed. My biggest problem during the mission was keeping overview and identifying targets. TBH, I marveled that I didn't friendly-fire anyone. Identifying units was hellishly difficult since the colors were approximately the same and at the distance we were. everything was vanishing into the fog.
On top of that the map was getting way too cluttered for me to recognize anything. It gave me an idea for MapDraw: I will add a key to quick-report targets, and start to fade out the markers to half-transparent after a certain amount of time, maybe even deleting them after a while. That will for one thing make it easier to report targets, and will unclutter the map.I can probably also display a UI during the mission (not sure about the briefing phase).
Still, I like the mission.
Lost Squad
Yeah, I cheated somewhat. I immediately knew where we were, and I knew that Devil's Castle was on top of the hill to the south (during the mission, I always kept saying Castle Black - I read too much "a song of ice and fire" I guess).
I guess part of the problem in this mission was that some people didn't react/move and we had some issues orientation, plus some technical issues (I remember someone saying "Drop your weapon and pick it up again"). The major problem though was the fact that the choppers dropped like flies. Etzu was immediately hit by an Igla (it's ridiculous how fast the AI pilots operate the flares - a human can't do that). Unnamed got his tail rotor shot of, and so was the last chopper (Den's?). I don't really know why it went so fast. We weren't very exposed, but as far as I could see we did not have gunship support which could have taken off a lot of heat from the other choppers.
Versus: Operation Chirurgia Arcanus
I do think it should be possible to time the arty strike correctly so that it gets the convoy too. It doesn't seem to have a long flying time, and the convoy slows down when they pass the fuel depot.
At the high priest we were discovered too early I guess, putting us into a situation were we only could react and not act. That put us at a disadvantage.
I don't need luck, I have ammo.