Archaeology
I did miss having a Lee Enfield engagement, so that was fun that it worked out first time too. During testing, I used the big hill on the South west instead and thought about carrying the hunting rifle in a car with a backup enfield in case in run out of ammo for that. Harder to hit targets, but the lee enfield is really accurate. Its harder for targets to get you or flank you since its much higher up. Well, whatever works.
Prison Break
I like the tunnel to breach in. I will say, however, guys on the hostage team didn't have such a pleasant experience when enemies start shooting them immediately. I'm going to assume there's a detected by OPFOR trigger, so even if you shoot enemies silently, alarm will detect and go off because, its Arma.
Paratank
[size=1em]My explosive charges seem to do a good job. Good thing the strider didn't blow it since it was repairable and got 2 extra PCML rockets in there. APCs I'll say with their autocannon are way deadlier than MBT. Reinforcements didn't arrive, honestly thought we should've had it. It makes me wonder if you pull a Sander on that Outlawz (where the reinforcements only show up after its all over), but I'll say it's bugged reinforcements.[/size]
PMC Versus
I saw a lot of explosions that took out the enemy on the road. I can't get the mines out of the ammobox though. I would say, November team, I did saw an APC fire a few rounds and that basically took everyone out, except Stick was still in an agony state to be revived. I would say most people looked like they were bunched out so a good few splash damage would take everyone out.
FHQ FTE VIP One
Uhh, AT shots kept missing, I guess everyone is a bit sleepy by now. Armored vehicle arrive a bit fast, but at the same time, good timing, you just got to not miss. I don't know what to say about the later part since we kept missing at the beginning.
Kill The Traitor of Pyrgos
Swim up to shore, find a naked dude in his underwear and kill him. Here's a mission without Psycho Revive. It's short enough for it to to work, but it'll forces you to not try to start too much long firefights, you are spec ops anyways. Our first approach was down the street towards the target, but a shot or 2 and then Misha and Stick are dead. Outside, you're expose to shots, and a few shots your dead (reinforces that once you see the flash its already too late, but then not all missions work out without psycho revive. As a matter of fact, most of them wouldn't, especially those hella long ones.). I went around the houses alone next to kill the naked guy in underwear and dodging bullets through houses, but a lone guy kill me . Next approach is door to door, try to avoid contact unless they're CQB in our way. Misha beat it alone after our retreat and I got shot in the back.
I did miss having a Lee Enfield engagement, so that was fun that it worked out first time too. During testing, I used the big hill on the South west instead and thought about carrying the hunting rifle in a car with a backup enfield in case in run out of ammo for that. Harder to hit targets, but the lee enfield is really accurate. Its harder for targets to get you or flank you since its much higher up. Well, whatever works.
Prison Break
I like the tunnel to breach in. I will say, however, guys on the hostage team didn't have such a pleasant experience when enemies start shooting them immediately. I'm going to assume there's a detected by OPFOR trigger, so even if you shoot enemies silently, alarm will detect and go off because, its Arma.
Paratank
[size=1em]My explosive charges seem to do a good job. Good thing the strider didn't blow it since it was repairable and got 2 extra PCML rockets in there. APCs I'll say with their autocannon are way deadlier than MBT. Reinforcements didn't arrive, honestly thought we should've had it. It makes me wonder if you pull a Sander on that Outlawz (where the reinforcements only show up after its all over), but I'll say it's bugged reinforcements.[/size]
PMC Versus
I saw a lot of explosions that took out the enemy on the road. I can't get the mines out of the ammobox though. I would say, November team, I did saw an APC fire a few rounds and that basically took everyone out, except Stick was still in an agony state to be revived. I would say most people looked like they were bunched out so a good few splash damage would take everyone out.
FHQ FTE VIP One
Uhh, AT shots kept missing, I guess everyone is a bit sleepy by now. Armored vehicle arrive a bit fast, but at the same time, good timing, you just got to not miss. I don't know what to say about the later part since we kept missing at the beginning.
Kill The Traitor of Pyrgos
Swim up to shore, find a naked dude in his underwear and kill him. Here's a mission without Psycho Revive. It's short enough for it to to work, but it'll forces you to not try to start too much long firefights, you are spec ops anyways. Our first approach was down the street towards the target, but a shot or 2 and then Misha and Stick are dead. Outside, you're expose to shots, and a few shots your dead (reinforces that once you see the flash its already too late, but then not all missions work out without psycho revive. As a matter of fact, most of them wouldn't, especially those hella long ones.). I went around the houses alone next to kill the naked guy in underwear and dodging bullets through houses, but a lone guy kill me . Next approach is door to door, try to avoid contact unless they're CQB in our way. Misha beat it alone after our retreat and I got shot in the back.