10-27-2014, 07:58 PM
Double Trouble
Hold location mission while facing an overwhelming number of enemy infantry with the added fact that Alpha and Bravo started low on ammunition. A couple of magazines and grenades and that was it. My character did not even have a smoke grenade which would come in handy later on.
Positioned my team according to Variable's instructions but when Alpha had to move out to help Charlie everything escalated quickly. Outnumbered, outgunned and attacked from multiple directions, Bravo quickly became pinned down inside the only house nearby. The enemy made good use of machine gunnery and we suffered two KIA. It should be said that trying to kill machine gunners in A3 when they are shooting at you is not recommended if you are in cover. Restrain yourself from firing back until the enemy either makes a pause, moves or reloads. Machine gun fire should be more inaccurate in game but this is what we have and we have to deal with it.
My team also made it clear that we had to move out but I wanted to do that in least the chaotic way, so priority one was to get everyone stacked on me so we could make a dash to the nearby warehouse. After the dust settled for a second I gave the order and, without suppressing fire nor smoke cover, four elements made a run for it. It was almost a miracle that we suffered no casualties while changing positions and it was probably one of the most tense moments I have ever had in an MP session since I started playing ArmA twelve years ago.
But that was not the end of it. Inside the warehouse the enemy maintained pressure, flanking and constantly shooting at us. The situation quickly became desperate until Gwynbleidd closed one the doors that gave access to the building. Yes, it was an easy solution but when bullets were flying everywhere and players were laying down bleeding, even that simple tactic did not occur to the rest of us. Again the position was compromised so we had to make a dash to Charlie's position, whose attack had already depressurized our flanks.
From there, Bravo resupplied and regrouped and we started defending the village. I ended up being killed by UnnamedGER when I spotted an enemy behind us and requested his help on taking him out. It should be said, that I did not order UnnamedGER to attack since he had a machine gun and we were in close quarters combat but I simply wanted him on my back in case I died so he was aware of the enemy position. As soon as I leaned I got shot with a bullet to the back of my head. I'm sorry GER if I was not clear when I gave you instructions.
I would like to say that in this mission, when everything was falling apart, my teammates maintained their cool, followed my instructions to the letter and demonstrated an out of the ordinary game play. We really have a lot of years of ArmA and yesterday in that mission our experience really surfaced.
Blood Runner
This time as a single machine gunner, defending the DOM base was child's play. I scored a good hit on one of the Varsuks and smashed the infantry with a hail of machine gun fire. The enemy was quickly brushed aside by us so we made our way to the camp fires.
A truck accident quickly turned into a nightmare though when we fell back to get a working vehicle. Ambushed and pinned down, we would be dead if without the other teams assistance.
After the time shift and without the Alias mod working it became weird seeing everything swimming though the air. But something went wrong when it came to the water raise since it seemed to be way too high, right?
LZ under fire
Similar to ck-law's Recovery mission, it became too easy to the lack of AA threats near the infantry's starting point and excellent visibility. Only ammo I used was smoke grenades to signal the LZ for the Orca.
Perhaps introduce fog and overcast? A couple of AA sites should also help.
Hold location mission while facing an overwhelming number of enemy infantry with the added fact that Alpha and Bravo started low on ammunition. A couple of magazines and grenades and that was it. My character did not even have a smoke grenade which would come in handy later on.
Positioned my team according to Variable's instructions but when Alpha had to move out to help Charlie everything escalated quickly. Outnumbered, outgunned and attacked from multiple directions, Bravo quickly became pinned down inside the only house nearby. The enemy made good use of machine gunnery and we suffered two KIA. It should be said that trying to kill machine gunners in A3 when they are shooting at you is not recommended if you are in cover. Restrain yourself from firing back until the enemy either makes a pause, moves or reloads. Machine gun fire should be more inaccurate in game but this is what we have and we have to deal with it.
My team also made it clear that we had to move out but I wanted to do that in least the chaotic way, so priority one was to get everyone stacked on me so we could make a dash to the nearby warehouse. After the dust settled for a second I gave the order and, without suppressing fire nor smoke cover, four elements made a run for it. It was almost a miracle that we suffered no casualties while changing positions and it was probably one of the most tense moments I have ever had in an MP session since I started playing ArmA twelve years ago.
But that was not the end of it. Inside the warehouse the enemy maintained pressure, flanking and constantly shooting at us. The situation quickly became desperate until Gwynbleidd closed one the doors that gave access to the building. Yes, it was an easy solution but when bullets were flying everywhere and players were laying down bleeding, even that simple tactic did not occur to the rest of us. Again the position was compromised so we had to make a dash to Charlie's position, whose attack had already depressurized our flanks.
From there, Bravo resupplied and regrouped and we started defending the village. I ended up being killed by UnnamedGER when I spotted an enemy behind us and requested his help on taking him out. It should be said, that I did not order UnnamedGER to attack since he had a machine gun and we were in close quarters combat but I simply wanted him on my back in case I died so he was aware of the enemy position. As soon as I leaned I got shot with a bullet to the back of my head. I'm sorry GER if I was not clear when I gave you instructions.
I would like to say that in this mission, when everything was falling apart, my teammates maintained their cool, followed my instructions to the letter and demonstrated an out of the ordinary game play. We really have a lot of years of ArmA and yesterday in that mission our experience really surfaced.
Blood Runner
This time as a single machine gunner, defending the DOM base was child's play. I scored a good hit on one of the Varsuks and smashed the infantry with a hail of machine gun fire. The enemy was quickly brushed aside by us so we made our way to the camp fires.
A truck accident quickly turned into a nightmare though when we fell back to get a working vehicle. Ambushed and pinned down, we would be dead if without the other teams assistance.
After the time shift and without the Alias mod working it became weird seeing everything swimming though the air. But something went wrong when it came to the water raise since it seemed to be way too high, right?
LZ under fire
Similar to ck-law's Recovery mission, it became too easy to the lack of AA threats near the infantry's starting point and excellent visibility. Only ammo I used was smoke grenades to signal the LZ for the Orca.
Perhaps introduce fog and overcast? A couple of AA sites should also help.