10-24-2014, 09:06 PM
The Rising Sun
I wasn't particularly bored and I've played worse missions which were almost as long but with far less action but I agree that this mission was certainly too long. I think long missions like this need to be split into chapters that can be completed in less than an hour (would be great if MP missions could be saved after each objective and resumed at a later date). Perhaps we could have found a way to use the vehicles at the town engagement, as they were sitting around doing nothing for quite a while, whilst the infantry went to try and clear the way and even if the vehicles wouldn't have been able to take out the threat, maybe they could have provided a diversion to make it easier for the infantry.
To some extent, the point of convoy missions is that you could be ambushed anywhere on the road but maybe to avoid them taking so long, authors could have certain sections of the road clear and then have radio/text messages from HQ saying "OK, intelligence shows the way is clear to sector G" with that marked on the map, so we can speed from one danger zone to the next, instead of having to crawl the whole way.
Alcyon
With so many boats patrolling, it was hard to get to the island and when we did, on the first attempt we stumbled across the enemy AA position and they soon took advantage of our blunder. On the second attempt, as the medic I resolved to stay a bit behind so that I wouldn't get shot in the face and be unable to assist my team but then the boats just shot me in the arse instead, so that didn't work either. If the other team manage to complete their objective (which I understand they had trouble doing in the short time available) and all, or most of, the boats move to investigate we might stand a chance but otherwise, I don't see us being able to do this as the boats will just rip us to shreds once we engage the infantry around the AA.
Ignis Greacis
OK, so most of our squad got killed but until then it was good fun, even with the darkness making it hard to see anything until we looted some bodies for NVGs. Good job completing it Alwarren and Yakir, I was watching the numerous enemies advancing towards you after I died and wasn't sure you were going to make it :o I think there was a guy in the house next to where Variable and I died, when you were dealing with the clipping guy in the other house, as I saw torchlight coming from around there but I think he might have left and moved off somewhere shortly after.
Shapur Assault
Well this went to pot quiet quickly! When we were recce-ing the area I spotted a couple of guys patrolling outside the right corner of the factory compound, who moved away parallel to our position, so they were behind us but they soon disappeared behind the ridge. A bit later, I saw someone quite a bit further away, so they may have kept going in the same direction and not been a threat at all when we advanced but I'm always a bit nervous about moving without being sure where the enemy is. I didn't notice any fire coming from behind us though but there was quite enough coming from in front!. Once Outlawz died and there was only two of us left, it was obvious we weren't going to get very far so we called it quits on that one.
I wasn't particularly bored and I've played worse missions which were almost as long but with far less action but I agree that this mission was certainly too long. I think long missions like this need to be split into chapters that can be completed in less than an hour (would be great if MP missions could be saved after each objective and resumed at a later date). Perhaps we could have found a way to use the vehicles at the town engagement, as they were sitting around doing nothing for quite a while, whilst the infantry went to try and clear the way and even if the vehicles wouldn't have been able to take out the threat, maybe they could have provided a diversion to make it easier for the infantry.
To some extent, the point of convoy missions is that you could be ambushed anywhere on the road but maybe to avoid them taking so long, authors could have certain sections of the road clear and then have radio/text messages from HQ saying "OK, intelligence shows the way is clear to sector G" with that marked on the map, so we can speed from one danger zone to the next, instead of having to crawl the whole way.
Alcyon
With so many boats patrolling, it was hard to get to the island and when we did, on the first attempt we stumbled across the enemy AA position and they soon took advantage of our blunder. On the second attempt, as the medic I resolved to stay a bit behind so that I wouldn't get shot in the face and be unable to assist my team but then the boats just shot me in the arse instead, so that didn't work either. If the other team manage to complete their objective (which I understand they had trouble doing in the short time available) and all, or most of, the boats move to investigate we might stand a chance but otherwise, I don't see us being able to do this as the boats will just rip us to shreds once we engage the infantry around the AA.
Ignis Greacis
OK, so most of our squad got killed but until then it was good fun, even with the darkness making it hard to see anything until we looted some bodies for NVGs. Good job completing it Alwarren and Yakir, I was watching the numerous enemies advancing towards you after I died and wasn't sure you were going to make it :o I think there was a guy in the house next to where Variable and I died, when you were dealing with the clipping guy in the other house, as I saw torchlight coming from around there but I think he might have left and moved off somewhere shortly after.
Shapur Assault
Well this went to pot quiet quickly! When we were recce-ing the area I spotted a couple of guys patrolling outside the right corner of the factory compound, who moved away parallel to our position, so they were behind us but they soon disappeared behind the ridge. A bit later, I saw someone quite a bit further away, so they may have kept going in the same direction and not been a threat at all when we advanced but I'm always a bit nervous about moving without being sure where the enemy is. I didn't notice any fire coming from behind us though but there was quite enough coming from in front!. Once Outlawz died and there was only two of us left, it was obvious we weren't going to get very far so we called it quits on that one.