09-29-2014, 07:57 PM
PMC Versus Campaign Mission 1
Seemed like a good mission, though I died pretty soon after we met up with the other team. May or may not have been a friendly fire incident, but there were also enemies in the area so it could have been that (though I never heard any gunfire and just immediately slumped over...very accurate AI if so).
Bomberman Three
Still a great mission, and we got pretty close this time, but we simply ran out of ammo and there were too many enemy units at the FOB to be able to overtake it. Maybe some sort of external ammo cache or an ammo drop being available would help? Mainly a problem for the rescued Delta team who had to rely on scavenging enemy weapons, and then later had no way to re-arm from other team members due to different ammo types.
Plus, what was going on with the swarm of circling enemies in the middle of the base?
A Game of Drones
Also seemed like a cool mission, though frankly it was just far too dark for me to see what was going on. I know we spawned in flashlights, but we were told not to use them unless for a specific task (and makes sense, because enemies can see them). However, given the forest terrain, I was completely unable to see enemies until they were already engaging, and only when they fired by their muzzle flash. If I was in a completely dark room I might have been able to see better, but given it was around 1 PM local time, and it was bright and sunny, I didn't have much chance. I know we don't like to overuse NVGs if we don't have to, but I think on that particular mission they were necessary if I was going to be effective.
On a side note, I really hope they fix the blurring issue at the start of missions. That is really a game-breaking problem if it doesn't clear up quickly.
Seemed like a good mission, though I died pretty soon after we met up with the other team. May or may not have been a friendly fire incident, but there were also enemies in the area so it could have been that (though I never heard any gunfire and just immediately slumped over...very accurate AI if so).
Bomberman Three
Still a great mission, and we got pretty close this time, but we simply ran out of ammo and there were too many enemy units at the FOB to be able to overtake it. Maybe some sort of external ammo cache or an ammo drop being available would help? Mainly a problem for the rescued Delta team who had to rely on scavenging enemy weapons, and then later had no way to re-arm from other team members due to different ammo types.
Plus, what was going on with the swarm of circling enemies in the middle of the base?
A Game of Drones
Also seemed like a cool mission, though frankly it was just far too dark for me to see what was going on. I know we spawned in flashlights, but we were told not to use them unless for a specific task (and makes sense, because enemies can see them). However, given the forest terrain, I was completely unable to see enemies until they were already engaging, and only when they fired by their muzzle flash. If I was in a completely dark room I might have been able to see better, but given it was around 1 PM local time, and it was bright and sunny, I didn't have much chance. I know we don't like to overuse NVGs if we don't have to, but I think on that particular mission they were necessary if I was going to be effective.
On a side note, I really hope they fix the blurring issue at the start of missions. That is really a game-breaking problem if it doesn't clear up quickly.