Rising Sun
If you guys don't mind i interject even though i wasn't present for game night, im the guy who made Rising Sun. Previously i had no idea you could upload missions files to the forums so i've been corresponding with variable via email and sending attachments :-\
Anyway after spending a few minutes reading through the debriefing thread i find it strange because it seems the mission failed at the part when you go through the town. I expressed my surprise to variable in our emails because what perplexes me is that mission failed at that very point, you will see my reasons for thinking so. Players outnumber the number of enemy forces patroling the town and areas around it, unless not all the slots were filled but even then, the most powerful enemy unit was a single HMG ifrit which i read was destroyed by one of the gmg cars. The only AT resistance comprises of a few foot soliders and on the left road, 4 Apers mines at the exact location the Stryder ran over but for some reason there were no marks on the floor. There were very little enemies, less than players and i dont use ai scripts so i dont know how it could have failed at this point.
I wasnt around so i dont know how it was played but here are a few strategies i designed the players to utilize incase you missed them:
-Use the thermal optics on all 3 cars to function as overwatch to see through the fog while the infantry move forward into the town and cover them with the 40gmg armaments. Communicate with the rifle team to inform them of enemy positions they cannot see
-The mortar should be used to take out stubborn enemy positions in the fog that you cant see or to clear ab area with surety before moving in
-The ammo truck is meant to be protected closely because it will serve as a profoundly helpful asset. It provides a nearly unlimited supply of ammo for the 40gmg cannons that can easily lay waste to the number of enemy troops inside the town and around, hidden in the fog or not. Adding this unit in also incorporates some gameplay principles of a convoy escort which could be fun.
-The 2 repair specialists from nato and aaf should each stick close to a car, keep it repaired and mobile. I agree with Alwareen is was probably friendly fire that destroyed part of the convoy so becareful when firing.
-Staying in strict formation and precisely plotting out routes with the SL beforehand will reduce confusion on friendly positions and thus friendly fire incidents.
If you guys don't mind i interject even though i wasn't present for game night, im the guy who made Rising Sun. Previously i had no idea you could upload missions files to the forums so i've been corresponding with variable via email and sending attachments :-\
Anyway after spending a few minutes reading through the debriefing thread i find it strange because it seems the mission failed at the part when you go through the town. I expressed my surprise to variable in our emails because what perplexes me is that mission failed at that very point, you will see my reasons for thinking so. Players outnumber the number of enemy forces patroling the town and areas around it, unless not all the slots were filled but even then, the most powerful enemy unit was a single HMG ifrit which i read was destroyed by one of the gmg cars. The only AT resistance comprises of a few foot soliders and on the left road, 4 Apers mines at the exact location the Stryder ran over but for some reason there were no marks on the floor. There were very little enemies, less than players and i dont use ai scripts so i dont know how it could have failed at this point.
I wasnt around so i dont know how it was played but here are a few strategies i designed the players to utilize incase you missed them:
-Use the thermal optics on all 3 cars to function as overwatch to see through the fog while the infantry move forward into the town and cover them with the 40gmg armaments. Communicate with the rifle team to inform them of enemy positions they cannot see
-The mortar should be used to take out stubborn enemy positions in the fog that you cant see or to clear ab area with surety before moving in
-The ammo truck is meant to be protected closely because it will serve as a profoundly helpful asset. It provides a nearly unlimited supply of ammo for the 40gmg cannons that can easily lay waste to the number of enemy troops inside the town and around, hidden in the fog or not. Adding this unit in also incorporates some gameplay principles of a convoy escort which could be fun.
-The 2 repair specialists from nato and aaf should each stick close to a car, keep it repaired and mobile. I agree with Alwareen is was probably friendly fire that destroyed part of the convoy so becareful when firing.
-Staying in strict formation and precisely plotting out routes with the SL beforehand will reduce confusion on friendly positions and thus friendly fire incidents.
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food