(08-01-2014, 09:49 AM)alias link Wrote:Nice mission again FHQ.
Thanks XD
Quote:The mission started in a slow pace, like warming up for the real deal ... and it was great until we start having bad fps. I like the atmosphere and that i felt cornered. I wasn't paying attention at the end due the lag, and me splitting up, getting on the roof to get a better view didn't help the frames issue and freeman died in his attempt to help me. Sorry
I really need to find out what is causing the lag.
Quote:I came to the conclusion that what differentiate a good mission from the rest is the atmosphere and not the tasks, amount of briefing or how nice you draw on map like in "place as many colored markers contest".
I always firmly believed that the main point for a good mission is user experience. I'll write my thoughts on that on a different thread, don't want to globber this one with it EDIT: here is the post.
Quote:Something that interest me... if you have an answer for the lag let me know AL, in Flycatcher we had more enemies and most of us didn't lag. Could be a map issue? I want to try my hand with mission editing and will be nice to know in advance what to do to avoid problems like that. Thanks
I don't think it is the map. Most likely, I have too many scripts running. I suspect that one of the repeated scripts doesn't terminate, clogging up the performance. A lot of this mission is dynamically generated.
I don't need luck, I have ammo.