07-21-2014, 05:40 PM
(07-21-2014, 12:07 PM)Alwarren link Wrote:Mayor of Pyrgos
Good leading. Pretty intense mission, with a few shortcomings in clarity of briefing.
I'd like to make a request, though. During a stealth mission, when someone talks in a low voice, this is a sign of immersion. Please don't destroy that immersion by saying "you can speak loud, they don't hear us". It's mostly that immersion which I play this game for.
Agreed, although there is a balance where at some point the voice is too low even over the radio to understand. It was borderline that for me at times, but yeah, it felt immersive to have a lower voice and I don't see any reason why it can't be used when appropriate.
As for the mission itself, I liked it...quite a bit of action and good execution. I really wish we could adjust NV sensitivity as a base game feature, though, because in the town it was not quite bright enough to not use them, but there were occasional flares/flashing lights that made it hard to see with NVGs on.
(07-21-2014, 12:07 PM)Alwarren link Wrote:The Box
Enemies spawning right on top of us made this mission a bit chaotic. At one point I thought I had shot one of our guys, but it turned out to be an enemy anyway. Nice to see us getting all fatigued when storming up that hill, I must say I like the system.
Yeah, the enemy spawning was a bit silly. I liked the patrols around the perimeter of the area, but several times I am pretty sure enemies spawned like 50-100m away from us in an area we had just cleared...not very realistic. Otherwise, it was a good mission with a lot of action at times.
(07-21-2014, 12:07 PM)Alwarren link Wrote:Cartel Inc
Good leading by Outlawz, this mission wasn't easy. The mission was way too long, had a weird setup (all engineers/medics) and my personal nemesis, the Virtual Ammobox. At least it kept us on our toes, but due to the repetition of the same target three times, I found it rather repetitive. I am not entirely sure how we survived that tank.
Yeah, good execution here too, even though I also felt the mission was far too long (pushing 2 hours). I'm not a huge fan of the Virtual Ammobox either, but I think it was basically required in this mission to get what you needed to succeed. Though, that should have been replaced by relevant loadouts (not just everyone being a medic or engineer) and ammo/weapons inside the Hunter or something. Overall, mission design like that just feels like old-school Domination where every soldier can do whatever they want.
I agree that the objectives were not super interesting (although, to be fair, different from most objectives in missions we play), though we certainly had a lot of action-packed moments in the mission so I can't say it was uninteresting overall. Plus, the task didn't even complete properly at the end, which was a bit of a bummer after such a long mission.
The tank was scary...I fell a bit behind due to fatigue and a couple of times I could see it scanning when I looked over my shoulder. I think it may have gotten stuck on a rock at some point which may have aided in our escape.
Overall, I felt really good about the night as a whole. We completed all missions successfully with very few casualties overall. Great leading and soldiering (?) all around.