06-09-2014, 07:44 AM
Good games, despite the problems, although I agree with Phantom that we should have aborted Operation Hush much sooner, it was tedious enough for those still alive, let alone those who had died and were waiting. Actually, they probably had more fun as they could check their e-mail or clean the fluff out of their belly buttons ;D
It's tricky making a decision, as you never know if there's going to be a trigger that makes some enemies appear, so even if the Admin checks and can't see any enemies left we can't be sure. Testing the mission in advance won't pick this sort of thing up either, as we can only really check the mission loads, has tasks/briefing and isn't obviously screwed up at the start. So I suggest that in future if we have a long walk, it appears there's no enemies left and we've given it 5 minutes and nothing's changed, end the mission.
Securing Falta
This threw us right into the thick of it, which was a nice counterbalance after Operation Hush actually. Unfortunately, the Hunter I was driving got taken out by armour before I could get out of sight. I probably should have just reversed rather than try and turn around but I was worried that the rest of the squad might be behind me and I'd run you over! After I respawned and became part of Team Green, we did OK providing recon on the vehicles movement for the other team whilst they advanced but we had some enemies behind us, to the W or NW which we couldn't see and which were taking occassional potshots at us. Once we got inside the gate and went up the tower, we took fire from the enemy vehicles, which reduced us to two men and then when we came down we lost another, I think to those enemies to the W or NW. Anyway, we made it to the base after that (thanks no doubt to the incompetent AI that Maverick was watching) and cleared it out and completed our mission.
Saboteur
Well, we coordinated nicely to clear out the first camp but once we advanced on the main base, as usual we got spotted (probably by the guy in the tower, if only we could snipe him without raising the alarm) and then swatted like flies by the insane amount of AI. As leader, I decided to ignore the vehicles on the road as they weren't a threat to us but perhaps a different approach would be to go right at the junction (in which case we probably will need to take out any vehicles using that road), move up to the shore and then try and sneak around to come in by the helos and blow them up quickly before escaping back north. I think there might be some enemies to the north but they might be easy to evade on the way in, when the base hasn't been alerted. Alwarren's suggestion to lure the enemy out of the base to allow a couple of guys to sneak in and take out the helos sounds like it might work as well.
Pilot Rescue
Very nice mission and nicely led by Maverick. There was just enough enemies to keep us on our toes and checking around us and it was great to end the night with a successful mission Regarding the crouched pilot, it seemed like he only stood up once we got out of the trees. Maybe he had delusions about being very tall (these pilots are quite vain) and banging his head on a branch ;D Perhaps if we play it again, we can try giving him a pistol and see if that makes him more confident.
It's tricky making a decision, as you never know if there's going to be a trigger that makes some enemies appear, so even if the Admin checks and can't see any enemies left we can't be sure. Testing the mission in advance won't pick this sort of thing up either, as we can only really check the mission loads, has tasks/briefing and isn't obviously screwed up at the start. So I suggest that in future if we have a long walk, it appears there's no enemies left and we've given it 5 minutes and nothing's changed, end the mission.
Securing Falta
This threw us right into the thick of it, which was a nice counterbalance after Operation Hush actually. Unfortunately, the Hunter I was driving got taken out by armour before I could get out of sight. I probably should have just reversed rather than try and turn around but I was worried that the rest of the squad might be behind me and I'd run you over! After I respawned and became part of Team Green, we did OK providing recon on the vehicles movement for the other team whilst they advanced but we had some enemies behind us, to the W or NW which we couldn't see and which were taking occassional potshots at us. Once we got inside the gate and went up the tower, we took fire from the enemy vehicles, which reduced us to two men and then when we came down we lost another, I think to those enemies to the W or NW. Anyway, we made it to the base after that (thanks no doubt to the incompetent AI that Maverick was watching) and cleared it out and completed our mission.
Saboteur
Well, we coordinated nicely to clear out the first camp but once we advanced on the main base, as usual we got spotted (probably by the guy in the tower, if only we could snipe him without raising the alarm) and then swatted like flies by the insane amount of AI. As leader, I decided to ignore the vehicles on the road as they weren't a threat to us but perhaps a different approach would be to go right at the junction (in which case we probably will need to take out any vehicles using that road), move up to the shore and then try and sneak around to come in by the helos and blow them up quickly before escaping back north. I think there might be some enemies to the north but they might be easy to evade on the way in, when the base hasn't been alerted. Alwarren's suggestion to lure the enemy out of the base to allow a couple of guys to sneak in and take out the helos sounds like it might work as well.
Pilot Rescue
Very nice mission and nicely led by Maverick. There was just enough enemies to keep us on our toes and checking around us and it was great to end the night with a successful mission Regarding the crouched pilot, it seemed like he only stood up once we got out of the trees. Maybe he had delusions about being very tall (these pilots are quite vain) and banging his head on a branch ;D Perhaps if we play it again, we can try giving him a pistol and see if that makes him more confident.