06-09-2014, 02:35 AM
Yeah, good missions tonight...unfortunately about half of them that we initially chose ended up broken, which sadly wasted some time. No one really at fault, though, it happens.
Operation Hush - I died twice, first as the Medic and then as the Ammo Bearer I spawned into...I guess I was just not being careful enough. When we got into the town I saw a guy who I was not sure was an enemy or not (at that time we didn't all have lasers on) and got shot almost instantly before I could verify it wasn't a friendly. Same thing happened a few minutes later after I re-spawned...so I'm sorry about that, pretty fail on my part. The 3 km walk was excessive. There were trucks around that should have been able to be used for that purpose, but were locked.
Securing Falta - I died in this one about halfway through as well..caught a random bullet to the face (that happens to me a lot... ), and as Alwarren mentioned, yes, it was very chaotic because we started so close to the objective and in the beginning there was a "scripted" event where a gunship was under fire and exploded, so I think it put everyone on edge right from the get-go. Watching that one AI as an observer after I died was hilarious...run around, go prone, see enemy, shoot at ground, run around some trees...LOL.
Saboteur - I believe the objective for this is to just destroy the helicopters, right? If so, I guess it is best if we sneak around to the copters and plant charges. IF we can do it without having to lure the enemies away first, all the better, but once that alarm goes of you have 30+ guys swarming that camp instantly. Fun mission indeed but I think for a direct approach the sheer number of enemies that appear/spawn/whatever they do from those little buildings prevents that from being viable.
Pilot Rescue - I agree, very nice mission and was happy to lead since we only had 4 people total.  I think I may have been a bit reckless, but with no NVs and everyone having silenced weapons with thermal scopes, taking out the camp was pretty straightforward. If we had stuck around for the counter attack we would have been destroyed by that APC, but luckily we made it out before it could find us. Nice mission with the snow effect.
One thing I would note as a potential bug in that mission is that the pilot was crouched 90% of the time after we rescued him, regardless of what you told him to do. It really slowed us down and could have resulted in our death if the APC had hunted us longer.
Operation Hush - I died twice, first as the Medic and then as the Ammo Bearer I spawned into...I guess I was just not being careful enough. When we got into the town I saw a guy who I was not sure was an enemy or not (at that time we didn't all have lasers on) and got shot almost instantly before I could verify it wasn't a friendly. Same thing happened a few minutes later after I re-spawned...so I'm sorry about that, pretty fail on my part. The 3 km walk was excessive. There were trucks around that should have been able to be used for that purpose, but were locked.
Securing Falta - I died in this one about halfway through as well..caught a random bullet to the face (that happens to me a lot... ), and as Alwarren mentioned, yes, it was very chaotic because we started so close to the objective and in the beginning there was a "scripted" event where a gunship was under fire and exploded, so I think it put everyone on edge right from the get-go. Watching that one AI as an observer after I died was hilarious...run around, go prone, see enemy, shoot at ground, run around some trees...LOL.
Saboteur - I believe the objective for this is to just destroy the helicopters, right? If so, I guess it is best if we sneak around to the copters and plant charges. IF we can do it without having to lure the enemies away first, all the better, but once that alarm goes of you have 30+ guys swarming that camp instantly. Fun mission indeed but I think for a direct approach the sheer number of enemies that appear/spawn/whatever they do from those little buildings prevents that from being viable.
Pilot Rescue - I agree, very nice mission and was happy to lead since we only had 4 people total.  I think I may have been a bit reckless, but with no NVs and everyone having silenced weapons with thermal scopes, taking out the camp was pretty straightforward. If we had stuck around for the counter attack we would have been destroyed by that APC, but luckily we made it out before it could find us. Nice mission with the snow effect.
One thing I would note as a potential bug in that mission is that the pilot was crouched 90% of the time after we rescued him, regardless of what you told him to do. It really slowed us down and could have resulted in our death if the APC had hunted us longer.