05-05-2014, 09:42 AM
Lost Squad
Awesome mission. And regarding your comment, Outlawz, even in its current state it's WAAAAY better than most of you know who's missions. Really looking forward to playing this under fire.
Reinforcing Alpha Squad
Thanks Outlawz for fixing this mission. You really hit the nail on the head with setting the initial positioning of Bravo, the timing is perfect. First attempt (leading Alpha) was rather hectic, we were gradually taking casualties, and me and McGregor ended up in the chappel getting chopped to pieces by bullets that pierced the walls. It was an intense combat, I loved it. Being aware of how fast we need to act, as Bravo lead, we just took the direct route in. It was clear we need to hurry when Alpha lead stopped responding on the radio. I died during the knife fight at the graveyard, but I liked the shootout, it was cool. We practically had to fight for our own lives before getting there, the enemy has detected us and we were engaged in the town's streets. I died rushing inside the perimeter. Cool mission! I really enjoyed it in both attempts.
Mountain Lion
Another one I enjoyed. We (guerrillas team) managed to get to the assembly point undetected, and proceeded to flank the castle. Seeing the Specops lasers, we become aware of their position and approached closer. We planned to set AT mines on the road when the Marid came so we took it out with a PCML shot, and bugged out. When approaching the castle we suddenly saw a group of infantry just standing there, luckily with their backs on us. We got set, threw hand grenades and shot the survivors. They managed to shoot back but we were too close and in too good position for them to cause any damage. Just as we finished them off, reinforcements that probably responded to our hit on their Marid attacked our team blue, that remained next to the statue on overwatch. I cursed myself for engaging the Marid prematurely, should have let it go and have rund plant an AT mine on the crossroads, would have bought us some time and would not have detected our position (I think).
Then we proceeded to the town and the firefighs were just awesome! Too bad I disconnected and couldn't respawn to my AI. Maverick good job as medic, you kept both teams going. Good job to everyone at the town, I doubted we can take them but you did it!
Clear Gori
Sorry Sithis if I didn't reply several times, I think I fell asleep in between your movement orders hehe. It's not a well designed mission, but Sithis did a good job handling the APC as commander, you all need to blame him for taking all the kills and hey, I took out the attacking tank! As driver, almost forgot I carry the Titan.
Extreme Measures
I don't share your guys' gripe with the weapons. I like it when you start a mission under-armed, it gives some new challenges and fresh experiences, having the exact weapon for each situation can get boring. Also, if you didn't have the right weapon for the job you shouldn't have engaged. After all, that patrol was detected and could have been engaged solely by the sniper team. Your sub-machine guns were probably for you to clear the weapon depot. Not being able to walk was also not a reason to stop the mission, as long as one of you could walk, he could have moved to the enemy corpses, pack up with FAKs and get back to fix you. The sniper team could have helped in that as well.
I'll direct SPhoenix, the maker, over here, but I do object to the recommendation to put any change the weapons, because the current setup forces cooperation and planning. The mission could use Psycho's revive script.
Awesome mission. And regarding your comment, Outlawz, even in its current state it's WAAAAY better than most of you know who's missions. Really looking forward to playing this under fire.
Reinforcing Alpha Squad
Thanks Outlawz for fixing this mission. You really hit the nail on the head with setting the initial positioning of Bravo, the timing is perfect. First attempt (leading Alpha) was rather hectic, we were gradually taking casualties, and me and McGregor ended up in the chappel getting chopped to pieces by bullets that pierced the walls. It was an intense combat, I loved it. Being aware of how fast we need to act, as Bravo lead, we just took the direct route in. It was clear we need to hurry when Alpha lead stopped responding on the radio. I died during the knife fight at the graveyard, but I liked the shootout, it was cool. We practically had to fight for our own lives before getting there, the enemy has detected us and we were engaged in the town's streets. I died rushing inside the perimeter. Cool mission! I really enjoyed it in both attempts.
Mountain Lion
Another one I enjoyed. We (guerrillas team) managed to get to the assembly point undetected, and proceeded to flank the castle. Seeing the Specops lasers, we become aware of their position and approached closer. We planned to set AT mines on the road when the Marid came so we took it out with a PCML shot, and bugged out. When approaching the castle we suddenly saw a group of infantry just standing there, luckily with their backs on us. We got set, threw hand grenades and shot the survivors. They managed to shoot back but we were too close and in too good position for them to cause any damage. Just as we finished them off, reinforcements that probably responded to our hit on their Marid attacked our team blue, that remained next to the statue on overwatch. I cursed myself for engaging the Marid prematurely, should have let it go and have rund plant an AT mine on the crossroads, would have bought us some time and would not have detected our position (I think).
Then we proceeded to the town and the firefighs were just awesome! Too bad I disconnected and couldn't respawn to my AI. Maverick good job as medic, you kept both teams going. Good job to everyone at the town, I doubted we can take them but you did it!
Clear Gori
Sorry Sithis if I didn't reply several times, I think I fell asleep in between your movement orders hehe. It's not a well designed mission, but Sithis did a good job handling the APC as commander, you all need to blame him for taking all the kills and hey, I took out the attacking tank! As driver, almost forgot I carry the Titan.
Extreme Measures
I don't share your guys' gripe with the weapons. I like it when you start a mission under-armed, it gives some new challenges and fresh experiences, having the exact weapon for each situation can get boring. Also, if you didn't have the right weapon for the job you shouldn't have engaged. After all, that patrol was detected and could have been engaged solely by the sniper team. Your sub-machine guns were probably for you to clear the weapon depot. Not being able to walk was also not a reason to stop the mission, as long as one of you could walk, he could have moved to the enemy corpses, pack up with FAKs and get back to fix you. The sniper team could have helped in that as well.
I'll direct SPhoenix, the maker, over here, but I do object to the recommendation to put any change the weapons, because the current setup forces cooperation and planning. The mission could use Psycho's revive script.
The fewer men, the greater share of honor